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Export with P3D SDK: Possible solution for high poly models

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finland
Hi Guys,

There was lately some discussion about the 65k limit of the P3D exporter. I'm not too crazy about going over gmax, so I tried a bit around and found a simple method. I haven't seen any problems so far. I'm just wondering if somebody else has tried it as well?

1. Lets say you have an exported model xyz.mdl
2. Export only the parts you want to add as xyz_part.x (for example) and compile it to mdl
3. Go to MCX
4. Be sure that the SmallTriangleLimit is set to at least 1E-09 (a lesson I just learned)
5. Import the xyz.mdl
6. Go to "Merge Objects", set the correct LOD, pick the xyz_part.mdl and merge it.
7. Export as mdl
8. Done!

Kai
 
Hi,

Be zware that not al aircraft specific features, like animations, visibility tags, etc, are supported by modelconverterx at the moment. So when working on an aircraft certain features will be lost with this process.
 
Okey, good to know. The plane has so far only a few animations as rudder, spoilers, etc. Those were working fine.

Kai
 
Yes, those should work. And I hope to improve aircraft animations in the future.
 
This is very good news! Thanks Kai for the heads up, and thanks once again Arno for MCX. Brilliant program and brilliant thinkers.

Arno, is it that MCX can actually 'stitch' two models together, literally? I wonder what the limit is?



Bill
 
I just tested this and it worked!

My right wheel isnt rotating, and prop visibilities are malfunctioning, so visibilities didnt carry over, but they were on the secondary import model, so maybe later I'll try another again and see if reversing it will help things. Perhaps the base (first) model needs to have animations and visibilities on it, and misc parts on the second export 'addon' section.


Nice work Kai! Nice.....
 
Nice to hear that, Bill! :)

I have also to try a bit more when I have some more time later today. I'm working on a quite simple glider, so I have some hope that it will work without any bugs.

Arno, it would be really great to get more functions /animations for airplanes into MCX in the future. Hint, hint.. :)

Kai
 
Hi Bill,

Visibilities are not supported by modelconverterx at the moment. So it does not matter if they are on the first or second model.

I'll bump it on my wish list to add support for them :)
 
Roger that. Thanks Arno.

Man, this is like a great relief for someone like me, to be able to compile a model in three min's compared with hours for the BFF version route. This is like, miraculous.


Kai,

As you know, we'll need a screenshot of the glider.


Bill
 
I'll bump it on my wish list to add support for them :)

That sounds great, Arno. I can imagine that a lot of aircraft developers could really benefit from it. :)

Kai,

As you know, we'll need a screenshot of the glider.

Smile, I'll try to post it in the showroom sometime next week. Most of the external modelling is done. But it's so hell busy at work in the moment. After 9-10 hours in the office I mostly end up with a good book on the sofa. So progress is a bit slow at the moment.

Kai
 
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