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MSFS Failed to open project xml

scruffyduck

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For what - that message is no use without some context. Is it ADE, The build tool or Dev Mode? Screenshots might help
 
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Sorry Jon...

Thanks,
BobM.
 

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scruffyduck

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This looks like the project and package xml files may be corrupt. Try loading the project and saving it - you may need to make it dirty to enable save Open something for edit and save it) This should force ADE to regenerate the xml files

This is a project.xml file in the main project folder and the contents should look like this

1630336468048.png


This specifies where the package XML file should be (Package Definitions\egcw-welshpool.xml

1630336548188.png


Check that these look correct. Also I need to ask whether you accidentally edited any of the path settings in the Project Properties dialog

1630336738824.png
 

scruffyduck

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1630336845299.png


Looking at it again the package definition XML can't be opened. That could be because it does not exist, because it is opened by another app or it is corrupted
 
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This is what I got... The last pic is the project directory....because it didn't open the xml..i don't have the folders..etc..is that right?
 

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scruffyduck

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OK so the root folder for the project is empty of the sub folders and has no PackageDefinitions folder etc? All I can say is that the project appears to be completely broken since those folders are created by ADE when you create the project.

Do you make backups of your projects or do you have a general backup program that backs up your data folders regularly? If so then you might be able to recover the project, otherwise you may need to start again. I can't explain why the folders would go missing since I have never seen that.

Do a Project Backup: http://www.scruffyduck.org.uk/ade_2020_help/ProjectBackup.html and either post it here or make it available for me to download
 
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Thanks Jon for looking at this....The one that we originally talked about won't make a back up.. The one I am sending it wouldn't make a backup either..so I zipped it up..Its the closest to a final at this moment lol. When I try to use the UMM...it say it can't find the BGL and to manually look for it. I have reinstalled ADE and I also notice there is no user data (lib data..i think) entry in one of the package folders..don't remember....

Also there are no entries in the app data folder under ScruffyDuck

here's the download link....https://mega.nz/file/ilBB0A4I#oR6_Hq0UY1TkFWohq0p6PdQnvDjUCY2bHai-PsA0tgE

Thanks Jon..sorry this is so screwed up.

BobM
 

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scruffyduck

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OK - give me a bit of time. ADE 2020 does not add data to the app data folders so they are not part of the issue#

the UMM can't find the bgl probably because the build failed and a build is needed to generate the bgl and populate the UMM
 
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OK - give me a bit of time. ADE 2020 does not add data to the app data folders so they are not part of the issue#

the UMM can't find the bgl probably because the build failed and a build is needed to generate the bgl and populate the UMM
Thanks Jon....I have been watching videos and am a little or a lot confused but if you look at the ade display..the bottom parking area..(parking for 15 aircraft) I am using blue (taxi link) "0" width and green apron link and it has the little yellow curves at the node for I guess turning right or left..is that right.?........because I haven't had an aircraft to show up yet in that parking lot....
 

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I had no problem loading the project into ADE 2020 and building it. I am seeing the problem with no modelLib.bgl file but I have proven that the airport compiles and can be read back from the bgl. I will investigate a bit further
 
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I had no problem loading the project into ADE 2020 and building it. I am seeing the problem with no modelLib.bgl file but I have proven that the airport compiles and can be read back from the bgl. I will investigate a bit further
Thanks Jon :)
 
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scruffyduck

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There is a problem with one of your custom models which is causing the build to fail. It is sco_gen_checkershed, The xml refers to 3 LOD models

1630417396310.png


But as far as I can see these are not present in the source folder

1630417438673.png


I removed those and the build worked and the UMM loaded

1630417473508.png
 

scruffyduck

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Basically after removing the bad custom model and building the UMM I was able to place custom models and build the project without error

Note that I also changed the way the custom model source was laid out by having each model in its own sub folder.

1630417999429.png

rather than all in the one folder. I seem to recall that there were some issues with having all the models lumped together in one folder but I am not sure if that still holds
 
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Basically after removing the bad custom model and building the UMM I was able to place custom models and build the project without error

Note that I also changed the way the custom model source was laid out by having each model in its own sub folder.

View attachment 76519
rather than all in the one folder. I seem to recall that there were some issues with having all the models lumped together in one folder but I am not sure if that still holds
Thank you Jon... can you upload it to me? unc1rlm at gee male dot com or give me a download link?
 
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Regarding models that have multiple lods since that is the way they are MCX'd...I tried importing them (checkershed) into Blender and creating one gltf/one xml and one BIN...(after exporting) . and put it in the model lib folder that way but the error msg would show in the build but in order to add it.. what would you recommend? I used the backup and it says completed but it doesn't show up..suppose to be in the root of Projects?

Thanks,
BobM.
 
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scruffyduck

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This is a backup zip of the project which worked on my computer and has the bad user model removed

 
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