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Hello.
I have been playing around with linking failures to a proximity trigger but am getting a little confused. Take the engine failure, I enter the box in a helicopter and the engine fails but refuses to restart when I leave the box.
I thought that attaching a second engine failure with the 'Health' set to 100 that is linked to the proximity trigger via the 'OnExitActions' would sort it.
I was wondering if it was because the 'Health' percent of the failure when you enter the box is set to 0, complete failure. Any ideas folks?
I have been playing around with linking failures to a proximity trigger but am getting a little confused. Take the engine failure, I enter the box in a helicopter and the engine fails but refuses to restart when I leave the box.
I thought that attaching a second engine failure with the 'Health' set to 100 that is linked to the proximity trigger via the 'OnExitActions' would sort it.
I was wondering if it was because the 'Health' percent of the failure when you enter the box is set to 0, complete failure. Any ideas folks?
