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Feedback - version 0.50

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61
Country
italy
Hi Arno
there's a bug when loading old scasm source.
It has been "inserted" into v. 0.13 - I've verified that v. 0.12 works fine with the following instruction (from scasm doc):

Code:
RotatedCall( :Label pitch bank heading ) 
  
The subroutine at :Label is called with rotated coordinates. The pivot point is the active RefPoint().

pitch    Pitch angle. Positive values are nose down. 
bank     Bank angle 
heading  Heading angle

"Heading" attribute is now swapped with "Bank" attr.

cheers

|| Edit 12:00 GMT
|| It looks like ther's a faulty common routine. Same bug with Scasm "TransformCall".
 
Last edited:
Hi Gianni,

I worked a bit on the transformation code indeed. Most part to improve it, but it seems a few bugs slipped in. I will put it on the list to fix in a quick bug fix release in a few days.

As a side note, I also put it on my todo list to make a better collections of objects to test before the release. I will improve the testing method so that hopefully next time I will catch such errors. It seems now none of my test objects had rotations set in those commands, only transformations.
 
Testpack sent

Hi Arno,
you have an attached testpack sent to
"arno (atsign) fsdeveloper (dot) com".

Let me know if you need something more.

Ciao
 
Hi,

Thanks, I got your object. Should be really useful in solving this bug. And I'll add it to the test collection to make sure this bug does not slip in again that easy :).
 
Hi,

I fixed this issue now. I will wait a few days to see if more bugs like this appear and then around the weekend I will release a version to fix those issues all at once.
 
I'm leaving tomorrow, to be back in 10/12 days.
I'm going to check in early October.
Thanks Arno.
 
OK, after next week I will be on vacation for 3 weeks myself. So I will release before I am gone :).
 
I have just released the new version that fixes this bug (among some other small issues).
 
I just donwloaded the latest version, and I'm using it to convert my models between FSDS and gmax - textured, even!
 
I just donwloaded the latest version, and I'm using it to convert my models between FSDS and gmax - textured, even!

Hmmm... This sounds like it might be a useful way to migrate an FSX GMax .mdl to Max... ;)
 
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