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Hello everyone, thanks for the welcome the other day Arno.
I have been trying to figure out the correct workflow for what I am trying to achieve and was wonderng if someone could offer an insight.
I hope this is in the correct forum, I apologise if it's not.
I started my learning curve with the FS2004 sdk, ie export, you get a mdl file and an xml file. Edit the xml for coordinates etc and then compile.
Now I have moved to the 2002sdk I am finding things a tad confusing. When I want to test the positioning of an object, do I have to export every time from Gmax to change the coordinates? I ask because I have been using Mdlcommander and middleman so I can edit the asm files. And I am left a tad confused. I have noticed there is a Lat. Long reference in one of the asm files but only has a hexdecimal figure, which I don't have a clue how to use.
If I compile as mdl file using bglc_9 can I still use an xml file to position, like I did with the FS2004sdk? If so, where can I locate the ModelData name that the xml code needs?
For instance :
<LibraryObject name="A4D20C634839F80C3C65249A520C86F5" scale="2.0" />
</SceneryObject>
<ModelData name="A4D20C634839F80C3C65249A520C86F5" sourceFile="test.mdl" />
I hope my questions make sense, and are applicable to this forum. And I thank anyone who responds, in advance. Thankyou
Marcus
I have been trying to figure out the correct workflow for what I am trying to achieve and was wonderng if someone could offer an insight.
I hope this is in the correct forum, I apologise if it's not.
I started my learning curve with the FS2004 sdk, ie export, you get a mdl file and an xml file. Edit the xml for coordinates etc and then compile.
Now I have moved to the 2002sdk I am finding things a tad confusing. When I want to test the positioning of an object, do I have to export every time from Gmax to change the coordinates? I ask because I have been using Mdlcommander and middleman so I can edit the asm files. And I am left a tad confused. I have noticed there is a Lat. Long reference in one of the asm files but only has a hexdecimal figure, which I don't have a clue how to use.
If I compile as mdl file using bglc_9 can I still use an xml file to position, like I did with the FS2004sdk? If so, where can I locate the ModelData name that the xml code needs?
For instance :
<LibraryObject name="A4D20C634839F80C3C65249A520C86F5" scale="2.0" />
</SceneryObject>
<ModelData name="A4D20C634839F80C3C65249A520C86F5" sourceFile="test.mdl" />
I hope my questions make sense, and are applicable to this forum. And I thank anyone who responds, in advance. Thankyou
Marcus