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Flat polygon with exact mapping

arno

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I got this message as an email, but I think it belongs on the forum.

Trauco said:
Hello;

I have been using AFW for many years to design airports with a great deal of success. I also use EOD mostly to create APIs. However, I have not been able to create a flat area (with a specific bmp texture) that I can place and scale at will, so that it can be used as an apron with markings, or a car parking area, etc.

The use of polygons does not allow to do this because the bmp assigned to them is reproduces in a very specific way and with a with a N/S orientation, therefore it's impossible to make specific lines, or elements in the bmp texture used to be located, scaled, and oriented exactly wher you want.

I have tried to create the illusion of a flat surface as huge 3-D object with a hight of 1, scale it as small as it is possible (to make the hight of 1 virtually unnoticeble) and then place it where I want to have either an apron, or other specific ground area with specific design to it. This is less than ideal becouse the "flat area" is still a 3-D object, which cast a shadow and goes to the dawn/dusk changes from day to night texture in a different way as the surrounding ground polygons. It looks very bad. Is there any way to determine a flat area Api, or not, that has no height and does not flikker? Thanks do much for any help or suggestions;

Cesar Carrasco
 
Hi Cesar,

You have two options here I think.

1. GroundMaker, this tool is like AFW, but it also allows you to make polygons with exact texture mapping. As you are used to AFW this is probably not an option :).

2. You can also make an API macro with a flat polygon (please don't use height 1, just make it a polygon no box). After that you need to tweak the source a little bit to remove the shadow and make sure the aircraft can cast a shadow on it. This is described in this tutorial:

http://www.scenerydesign.org/forum/showthread.php?t=60
 
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