- Messages
- 34,328
- Country

I got this message as an email, but I think it belongs on the forum.
Trauco said:Hello;
I have been using AFW for many years to design airports with a great deal of success. I also use EOD mostly to create APIs. However, I have not been able to create a flat area (with a specific bmp texture) that I can place and scale at will, so that it can be used as an apron with markings, or a car parking area, etc.
The use of polygons does not allow to do this because the bmp assigned to them is reproduces in a very specific way and with a with a N/S orientation, therefore it's impossible to make specific lines, or elements in the bmp texture used to be located, scaled, and oriented exactly wher you want.
I have tried to create the illusion of a flat surface as huge 3-D object with a hight of 1, scale it as small as it is possible (to make the hight of 1 virtually unnoticeble) and then place it where I want to have either an apron, or other specific ground area with specific design to it. This is less than ideal becouse the "flat area" is still a 3-D object, which cast a shadow and goes to the dawn/dusk changes from day to night texture in a different way as the surrounding ground polygons. It looks very bad. Is there any way to determine a flat area Api, or not, that has no height and does not flikker? Thanks do much for any help or suggestions;
Cesar Carrasco