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Flatten -VS- Installer

Messages
20
Country
poland
Hello everybody.
As we all know, it takes just a while to produce a bgl file containing execlude zone. I am making an instaler to my new addon and my problem is: is there any way to install FLATTEN into a scenery, like you do with execlude? Would there be any chance to make a bgl file containing flatten or there is a better way to do it? Right now I am using Installer2go, but I would't mind to use another installer-making software.
Best regards
Stanislaw
 
Hi,

I am not sure if I understand the question. You can make a flatten BGL very easily. Assuming you are working with Fs2004 SBuilder could do the job for example. But there are other tools as well.

As they are a BGL file, the installer has nothing to do with them. They are just installed like any other BGL file.
 
Thank you Arno, I didn't know that.
I have found FlattEx, its quite simple and I hope it will work fine.
Best regards
 
FlattEx does not work that way and I have some tech problemswith running the other software.
Arno, is there any way to do it just manually? I have everything I need:

Flatten.0=352,N52 11.36,E21 16.28,N52 11.40,E21 16.83,N52 10.79,E21 17.38,N52 10.69,E21 17.15

...and I just want to convert this data into a bgl. It is so easy with model compilation, you need just to change this:
Code:
<?xml version="1.0" encoding="ISO-8859-1" ?> 
<FSData version="9.0" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="bglcomp.xsd">
<SceneryObject lat="[I]N00* 00.00[/I]" lon="[I]E00* 00.00[/I]" alt="0.00" pitch="0" bank="0" heading="0" altitudeIsAgl="TRUE" imageComplexity="NORMAL">
<LibraryObject name="[I]636E58934F512551749F7EAD47239319[/I]" scale="1.0" />
</SceneryObject>
<ModelData name="[I]636E58934F512551749F7EAD47239319[/I]" sourceFile="[I]YOURFILE[/I].mdl" /> 
</FSData>

...so as with exclude zone:

Code:
<?xml version="1.0" encoding="utf-8"?> 
<FSData version="9.0" 
xmlns:xsi='http://www.w3.org/2001/XMLSchema-instance' 
xsi:noNamespaceSchemaLocation="bglcomp.xsd" > 
<ExclusionRectangle 
latitudeMaximum="[I]0.000000000000[/I]" 
longitudeMinimum="[I]0.000000000000[/I]" 
latitudeMinimum="[I]0.000000000000[/I]" 
longitudeMaximum="[I]0.000000000000[/I]" 
excludeAllObjects="TRUE"/> 
</FSData>

How can I do the same with flatten?
Thanks for understanding and your help.
Stanislaw
 
Use a tool to create a bgl file

Hi,

As Arno suggested, it´s better to use a tool (SBuilder, by example) to create the flatten area and save as a bgl file.

Regards,

José
 
Hi Stanislaw,

No, you can not make flattens with XML code. They are part of the mesh terrain and that does not work with XML.

You could try the FsFlatten tool, available from this site. Or else a tool like SBuilder or Ground2k4.

Having your flattens in the scenery.cfg with a line like you showed is not such a good idea in general. Users tend to forget or loose these lines. Then it is must easier to have the flatten as a BGL file installed with the rest of your scenery.
 
it is must easier to have the flatten as a BGL file installed with the rest of your scenery.
Obviously. Thats why I ask you about that. :rolleyes:
I was trying to run every soft you reccomend me but every time I have some errors, starting from a popular 13 and finishing at data and read errors. Will try to repair that.
BTW, Arno, do you know someone who wouldn't mind helping me with this bgl compilation if I ask him for? Just thought that if someone know how to do that it would take him about 30sek to make a bgl, having proper coordinates.
Best wishes
Stanislaw
 
Hi,

If you provide a little more information about the errors you get, then I am sure we will be able to give you some good tips.

Did you try SBuilder for example? I have had good succes with slewing around the airport in FS and then using the FSUIPC interface with SBuilder to draw the flatten poylgon. It should only take a few seconds to draw a flatten like that.
 
Arno, congratulations with v3 of NL project - looks owesome. :eek:

For "hello" I get error 13 when running SBuilder, but will try to do that in another way.
Best regs!
SD
 
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