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Flight Toolkit - SimDataEditor - Request

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Flight Toolkit - SimDataEditor -Request

Hi Steve

Would you please consider,
adding the following functionality -
- A button to copy the current LLA to clipboard ?
- A text entry field, & matching Monitor/Submit button, - To submit any variable, to monitor its current status.

Latter to repeatable to enable monitorig of multiple variables.



Thanks in advance.

ATB
Paul
 
Hi Steve

I didn't word that very well,
and my intended suggestion is probably beyond the scope of your tool.

I'd been frustrated by wasting a phenomenal amount of time
reworking code, re-compiling addons, re-launching flight, re-flying missions,
just to investigate a single variable's change of state.



I had been thinking more of a sandbox, (as per Flight's mission-editor functionality),
where the user could -
- Enter any of the data-returning commands & their strings/GUIDs,
- Select a polling rate, (once per sec, or lower),
- Once submitted/listed, a tickbox, for the user to activate/de-activate that variable's monitoring.
- See the variable change state, when an event occurs.

e.g.
varget(whatever)
get_mission_value(whatever)
etc.



Example - (Probably bad, as this was a while ago)

For the Clandestine type missions,
I'd been trying to vary the probability of user detection by the AI_Pursuit.
Increasing the likelihood, if the user aircraft's external lights were illuminated.

Initially I'd tried detecting using their LightName or SwitchName,
which apparently failed,
as properties either weren't exposed to the mission environment,
or more likely, my code was wrong.

Using the light's index would have been inappropriate,
as in FLIGHT, c/f all previous FS-versions,
index to light-type is now inconsistent across aircraft types.

i.e.
IIRC, for navigation lights -
RV's index == 0
Maule's index == 3

Or vice versa.
Sorry, can't find my list ATM.


HTH
ATB
Paul
 
Last edited:
The way it works is only specific to Sim vars. It might be able to work with mission stuff as well, but I think it may need some contextual information to evaluate the missions specific scripts. It might be possible to hook up something like what you want, but not sure.
 
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