This is something I know many wish they knew...
Hoooow come games such as shoot 'em ups and racing games can have the fanciest graphics (all the water reflections and shadows you could ask for) but Flight Simulator seems to lag behind so badly? They all have physics, partical effects and much smarter AI.
I'm sure there's some good reasons but I can't justify it in my head.
Below I have a screenshot of Trackmania which came out last year with all kinds of special effects, 25 players on the screen at once etc etc and I still get 50fps with ease on my fairly modest setup. It's rendering fancy water, clouds, blurs, lovely light sheen on the tarmac, and loads of AI physics at the same time...

Hoooow come games such as shoot 'em ups and racing games can have the fanciest graphics (all the water reflections and shadows you could ask for) but Flight Simulator seems to lag behind so badly? They all have physics, partical effects and much smarter AI.
I'm sure there's some good reasons but I can't justify it in my head.
Below I have a screenshot of Trackmania which came out last year with all kinds of special effects, 25 players on the screen at once etc etc and I still get 50fps with ease on my fairly modest setup. It's rendering fancy water, clouds, blurs, lovely light sheen on the tarmac, and loads of AI physics at the same time...







