- Messages
- 26
Hi All...
Anybody out there have a cure for this one?
Hangar created in GMAX (1.2) places and functions as expected (the doors continuously open and close).
The files are processed with CAT V0.94 (Thanks Arno) without error and a good compile is shown.
Filename_cat.ASM is processed using BGLC_9 (Thanks Dick) to create the new MDL set containing the animation controls. As a side note, the file size jumps appreciably higher, by about a quarter of the original size (as expected).
Filenames are changed to match the XML file and its contents (the same XML file that was used previously) and the new MDL/XML are processed through the BGLComp (V 0.0.0.4) to create a new BGL file with animation controls.
The BGL file is then cut and pasted to FS-2004 (as it was initially) but FS refuses to load. The load bar stays at zero until the program times out, then FS crashes.
If I go back to the original set of files (no animation controls) everything works as expected.
Off hand, nothing in the _CAT.ASM file is jumping out and admitting that it is the culprit.
For info, when it would not work with MDLCommander, I modified the MakeMDL.CFG file to create the file set, to turn off crash, turn off damage textures and to allow all other texture types, only to get the same results. The 'Export' file from GMAX is created as a scenery MDL and not an aircraft.
Anyone have a clue?
Anybody out there have a cure for this one?
Hangar created in GMAX (1.2) places and functions as expected (the doors continuously open and close).
The files are processed with CAT V0.94 (Thanks Arno) without error and a good compile is shown.
Filename_cat.ASM is processed using BGLC_9 (Thanks Dick) to create the new MDL set containing the animation controls. As a side note, the file size jumps appreciably higher, by about a quarter of the original size (as expected).
Filenames are changed to match the XML file and its contents (the same XML file that was used previously) and the new MDL/XML are processed through the BGLComp (V 0.0.0.4) to create a new BGL file with animation controls.
The BGL file is then cut and pasted to FS-2004 (as it was initially) but FS refuses to load. The load bar stays at zero until the program times out, then FS crashes.
If I go back to the original set of files (no animation controls) everything works as expected.
Off hand, nothing in the _CAT.ASM file is jumping out and admitting that it is the culprit.
For info, when it would not work with MDLCommander, I modified the MakeMDL.CFG file to create the file set, to turn off crash, turn off damage textures and to allow all other texture types, only to get the same results. The 'Export' file from GMAX is created as a scenery MDL and not an aircraft.
Anyone have a clue?

