- Messages
- 24
G'day guys,
The way I was building my terminal, I was using nightmaps in Ambient in the FS2002 gamepack.
I just tried switching to Lightmaps by using Self-Illumination maps instead and came across something that is really frustrating - MakeMDL is not letting me compile unless I use the same texture name for both my Self-Illumination map and my Diffuse Map in the FS2004 gamepack. This is no good because the alpha channel in Diffuse Map causes transparency.
I just tried this using the FS2002 gamepack and it lets you use different texture names for Diffuse and Self-Illumination.
Am I missing something?
The way I was building my terminal, I was using nightmaps in Ambient in the FS2002 gamepack.
I just tried switching to Lightmaps by using Self-Illumination maps instead and came across something that is really frustrating - MakeMDL is not letting me compile unless I use the same texture name for both my Self-Illumination map and my Diffuse Map in the FS2004 gamepack. This is no good because the alpha channel in Diffuse Map causes transparency.
I just tried this using the FS2002 gamepack and it lets you use different texture names for Diffuse and Self-Illumination.
Am I missing something?

Last edited:

