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FS9 "Hangs" when Loading CAT-Tweaked Models

gadgets

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Hi Arno, I've just finished my first project involving CAT. (Thanks!) It's a very simple animation - opening a gate (in the fence) when the aircraft enters the bounding box. There are seven such gates. The project is for use in FSX, and works fine with FSX (except, of course, for the transparency issues). However, when I try to load the same automations into FS9 (same .bgl), FS9 hangs at the 1%-2% position when it attempts to load the scenery folder containing the automations. It loads the same folder successfully if I remove the .bgl containing the automations or simply delete the <ModelData> statements prior to compiling the scenery bgl.

I didn't notice any other reports of this issue. It's not a "big deal" for me, since I don't plan to use this project with FS9, but I thought I should report it anyway.

Don
 
Hi Don,

This is also new for me. Can you send me the BGL file or the ASM files of the object? Then I might be able to debug it, although I don't have FS2004 installed here anymore.
 
Files attached. obj_CLW_Gate_2-5.asm is the untweaked file. The tweaked file is obj_Gate_Viking.asm and the bgl that won't load is obj_Gates (Automated).bgl.

Don
 
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Arno,
encountered the same problem some days ago. Tried to fix it by myselve, taking your example code with explanations.

Did you have some conclusion since the last post?


(I don´t understand why there is a load problem at all, sorted a lot of potential problems with manual programming of my specific circumstances out)

Once it is loaded it really works.

In my case, we are talking about a 6-fingered "beenstock"-airport building.
(First established at London airport in the 1950ths, then the "fingers" where enhanced to a sliding mechanism.)
Reason behind that: Get the people off the air produced by the props.
Yes, they did run, while passengers boarded. In these times everything was much more taken easier.

Two pictures of the static building, still in development state:

fsdq1.jpg


fsdq2.jpg


The sliding parts will be at about 1.2 meters further than the dashed white lines of the main building.
Would work for the majority of the desired aircrafts,like JU 52, DC3, etc....

(Sorry, due to the loading issues I abbondoned the already implemented files, but saved them all. Unfortunately no pictures out of that from FS. Can send the xxx. asm, gmax, etc to you, those I did save.)
The first attept was done using the "Center.-Building" and "gate 1" as one instance and then adding all the other "gates" as a single instance with its own CAT definition.
Works, but load problem.

In addition, based on your explanation of what you do, I tried to set it up a liltte bit differently (manual tweaking):
One big modell for the complete modell. Therefore I exported Gates 2 -6 as a single GMAX object. For each of the Gates I did compile an object, then sent each through CAT.
The animation (forward/Backward) points where taken from the corresponding Cat-File, the variable names changed and then manually "tweaked" into the code. Works with one single model.

Still get the same load problem.
As I took your original code as example, did you figure out in the meantime what the problem is/was?

Please, could you provide in addition an explanation of the assembler keywords?
IFN1 is clear, others also. Sometimes it is just guessing.
Christian
 
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Hi,

Humm, this is an old thread, so I am afraid that I don't remember what it was about anymore.

Maybe you checked it already, but do you have a complex animation? When the scenegraph is too long, the CAT tweaking can give invalid files that can crash FS.
 
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