Hi Roby:
Sketchucation.com > Forums > Resources > Plugins has a few totally freeware OBJ importers available via direct download link:
http://sketchucation.com/forums/viewforum.php?f=323&sid=20884cc1084ca4107f1c676aee577180
...after free registration to the site (AFAIK after several years of use it's comparable to a "FSDeveloper.com" for Sketchup users, and like this forum (thus far) with no redistribution of registrant info and no spam.
Most Sketchup Ruby plugin scripts have been updated to work on 32-bit and 64-bit versions from 8 through 2016, and can be browsed / downloaded via the Sketchup "Store" (mostly all free, with links for those who opt to donate, and the occasional free trial offer for payware extensions as well.)
http://sketchucation.com/pluginstore
There are also Sketchup Ruby plugin scripts on the "Extension Warehouse", accessible via a Trimble or Google ID login (also free)
http://extensions.sketchup.com/en
Regarding the workflow under discussion above:
IIUC you are working with a COPY of the original *.FSC in a 'work' folder location, using Arno's MCX to:
1.) Convert textures via Material Editor to Sketchup-compatible images, and "Powers-of-2" format, over-writing originals
2.) Save the converted textures into the SAME folder path as the original *.FSC and its mapped textures are located
3.) Exit the Material editor, then:
4.) Export the 3D model as a *.3DS or *OBJ into the SAME folder path as the original *.FSC and its mapped textures are located
NOTE: The latter step is crucial, as it updates 3D model texture material mapping info by texture name / type, and folder location.
PS: Another important tip:
If working with a (>50 MB) highly complex model with many and/or large mapped texture materials in Sketchup, the default feature to update a thumbnail image within the SKP / SKB backup, and attempts to create timed 'autosave' duplicates of those files can go into an endless loop ...and eventually require a 'crash' out of Sketchup.
However, although inconvenient, one can recover by loading the most recent 'autosave' duplicate of the SKP file, which may result in little more than a minimal loss of recent changes previously committed to the SKP project file.
This inconvenience can be avoided, and a faster 'Save' / 'Save copy as' achieved, by manually changing a setting in each large project:
Sketchup menu > Window > Model Info > [Left Pane] > File > [Right Pane] General > Un-check "Redefine thumbnail on save".
BTW: After all faces have been textured withn the desired materials, the texture mappings can be made "Unique", and the models residual unused portions of images and larger texture source files can be removed from the SKP project file via:
Sketchup menu > Window > Model Info > Statistics > Entire Model > check "Show nested components" > click {Purge unused} button
IIRC, one can already use the MCX "Batch Convert" feature with a single 3D model source file to perform a number of conversion functions (including those required for textures) ...on ones source file, during export.
http://www.fsdeveloper.com/wiki/index.php?title=ModelConverterX#Batch_convert
Hope all this additional info helps !
GaryGB
Sketchucation.com > Forums > Resources > Plugins has a few totally freeware OBJ importers available via direct download link:
http://sketchucation.com/forums/viewforum.php?f=323&sid=20884cc1084ca4107f1c676aee577180
...after free registration to the site (AFAIK after several years of use it's comparable to a "FSDeveloper.com" for Sketchup users, and like this forum (thus far) with no redistribution of registrant info and no spam.
Most Sketchup Ruby plugin scripts have been updated to work on 32-bit and 64-bit versions from 8 through 2016, and can be browsed / downloaded via the Sketchup "Store" (mostly all free, with links for those who opt to donate, and the occasional free trial offer for payware extensions as well.)
http://sketchucation.com/pluginstore
There are also Sketchup Ruby plugin scripts on the "Extension Warehouse", accessible via a Trimble or Google ID login (also free)
http://extensions.sketchup.com/en
Regarding the workflow under discussion above:
IIUC you are working with a COPY of the original *.FSC in a 'work' folder location, using Arno's MCX to:
1.) Convert textures via Material Editor to Sketchup-compatible images, and "Powers-of-2" format, over-writing originals
2.) Save the converted textures into the SAME folder path as the original *.FSC and its mapped textures are located
3.) Exit the Material editor, then:
4.) Export the 3D model as a *.3DS or *OBJ into the SAME folder path as the original *.FSC and its mapped textures are located
NOTE: The latter step is crucial, as it updates 3D model texture material mapping info by texture name / type, and folder location.
http://www.fsdeveloper.com/forum/threads/having-problems-with-only-one-model.437162/#post-742337
FYI: Sketchup version-8 (32-bit) is the last version allowed to be used for both freeware and commercial purposes without a license.
The original version-8 package is the 'fastest' working build compared to newer "Make" or 2013 / 2014 / 2015 / 2016 and/or 64-bit versions, and can be downloaded here:
http://www.oldversion.com/windows/google-sketchup-8-0-16846
BTW: AFAIK, that is the last issued and most current updated Sketchup version 8 released:
http://sketchucation.com/forums/viewtopic.php?t=49608
NOTE: Sketchup version-8 can run on Windows-XP if desired, although some (optional) plugin Ruby scripts may use DLLs that require more recent Windows component functions, and some dialog GUIs may require newer versions of Internet Explorer.
PS: When Google transferred Sketchup to Trimble, some server addresses changed for the Geolocation feature, and a simple fix must be implemented by the end user in order for that to function properly:
https://help.sketchup.com/en/article/3000180
Hope this helps in case anyone here wishes to use Sketchup version-8 under its intended EULA, and also wishes to do so on Windows-XP.
GaryGB
PS: Another important tip:
If working with a (>50 MB) highly complex model with many and/or large mapped texture materials in Sketchup, the default feature to update a thumbnail image within the SKP / SKB backup, and attempts to create timed 'autosave' duplicates of those files can go into an endless loop ...and eventually require a 'crash' out of Sketchup.
However, although inconvenient, one can recover by loading the most recent 'autosave' duplicate of the SKP file, which may result in little more than a minimal loss of recent changes previously committed to the SKP project file.
This inconvenience can be avoided, and a faster 'Save' / 'Save copy as' achieved, by manually changing a setting in each large project:
Sketchup menu > Window > Model Info > [Left Pane] > File > [Right Pane] General > Un-check "Redefine thumbnail on save".
BTW: After all faces have been textured withn the desired materials, the texture mappings can be made "Unique", and the models residual unused portions of images and larger texture source files can be removed from the SKP project file via:
Sketchup menu > Window > Model Info > Statistics > Entire Model > check "Show nested components" > click {Purge unused} button
PS: I do not think that Arno's future dae/collada converter option will change the necessity of changing the dds to some other SU readable format either.
IIRC, one can already use the MCX "Batch Convert" feature with a single 3D model source file to perform a number of conversion functions (including those required for textures) ...on ones source file, during export.
http://www.fsdeveloper.com/wiki/index.php?title=ModelConverterX#Batch_convert
Hope all this additional info helps !
GaryGB
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