Hi,
it is possible but hardly directly from FSDS. You will have to decide, whether You wish just a rotation to aircraft, rotation to the wind or both. You need to decide if Oyu wish to rotate whole object or just a part in it.
For whole object, You will need to correct the API manually and change the line
to
Code:
TransformCall( :B 0 0 0 0 0 0 0 0 C74 ) ;for rotate to the wind
or
Code:
RotateToAircraft( :B 0 0 0 0 0 0 0 1 0 );for rotation to the aircraft
In case You need to roate only a part of the whole object, then You will need to change the appropriate
Call32(
art000xxx ) to one of the above two lines, where You should also need to replace
:B with the
art000xxx.
The second thing, if it comes to roataion to the wind, it is possible to do directly in FSDS. You will need to go part properties, then add a condition and there select transformation. In the last row You should enter C74 varible in the bottom right edit box.
If You have parts that also need to be moved, together with base ("parent") part, then You will need to create ownership for the child parts so to tag every child part with parent part. You will need to enter transformation only for the parent part.
Hope it helps and best regards,