I want to apologize up front if this has been asked and answered already. If it has, I can't seem to find it.
I'm learning to use FSDS because I cannot seem to get the plugins for Max nor the Gmax FSX gamepack to work on my computer. I've been trying for some time, but they just won't work. Gmax seems to work sporadically, but I can't count on it. I don't like Gmax much anyway.
Now, I read in the FSDS help files that the boolean operations can be used for most of the same functions as they are in Max (cut, union, etc.), but instructions are given only for the cut operation. It says the order in which the part and tool are selected makes a difference in how the op is done, but in my experimentation, it doesn't seem to have any effect on the product. It always seems to perform a cut operation. How does one perform the other boolean operations?
What I'm doing right now is working on a vehicle model, a motorhome to be exact. This is my first real try at modeling for FS, as in the past I've pretty much stuck to repainting. This will probably be relegated to a scenery object, but I plan on trying to make it a full drivable model. The model is going fairly well, but I'm at a point where I need to attach the front bumper to the rest of the body. The bumper will overlap the body some, and what I'd like to do is perform a union operation to join these parts together, but I don't know how.
Would a boolean op end up getting me in more trouble here than simply trying to match the two parts separately (making the bumper a separate part, then deleting the polys/triangles that intersect it, then lining both parts up as close as possible)?
I hope this makes some sense.
Thanks in advance.
I'm learning to use FSDS because I cannot seem to get the plugins for Max nor the Gmax FSX gamepack to work on my computer. I've been trying for some time, but they just won't work. Gmax seems to work sporadically, but I can't count on it. I don't like Gmax much anyway.
Now, I read in the FSDS help files that the boolean operations can be used for most of the same functions as they are in Max (cut, union, etc.), but instructions are given only for the cut operation. It says the order in which the part and tool are selected makes a difference in how the op is done, but in my experimentation, it doesn't seem to have any effect on the product. It always seems to perform a cut operation. How does one perform the other boolean operations?
What I'm doing right now is working on a vehicle model, a motorhome to be exact. This is my first real try at modeling for FS, as in the past I've pretty much stuck to repainting. This will probably be relegated to a scenery object, but I plan on trying to make it a full drivable model. The model is going fairly well, but I'm at a point where I need to attach the front bumper to the rest of the body. The bumper will overlap the body some, and what I'd like to do is perform a union operation to join these parts together, but I don't know how.
Would a boolean op end up getting me in more trouble here than simply trying to match the two parts separately (making the bumper a separate part, then deleting the polys/triangles that intersect it, then lining both parts up as close as possible)?
I hope this makes some sense.
Thanks in advance.
