Hi all!
I am completely new to modelling, but wanted to give it a try, when I discovered FSGW and found out that there are no german sceneries for this FS9 Modification.
I made my first model using FSDS and compiled it "naked" to FSGW (FS9) and there it was.That was easy, I thought.
When I wanted to apply the textures, i ran into some problems. When I wanted to compile the textured building, I got the following putput:
Running model
Start! (_temp.x)
Loading X _temp.x...
ERROR: Invalid X file: _temp.x.
Error!
Error!
I tried to export my own x_file, but this didn't help either. I also tried several locations of the texture files (i copied them into every texture folder i could find in FS9) I also tried to use generic FS9 Textures (just to avoid using invalid texture files). After doing this I created a simple cube, textured it with simple MS Textures. Still the same result. Tried to compile into a mdl, instead of a bgl, still the same result. What strikes me is the fact that I can compile "naked" models by themselves, but no textures. I must admit that I'm a bit helpless now. Maybe anyone can give me a clue.
greetings from EDDH,
Jan
I am completely new to modelling, but wanted to give it a try, when I discovered FSGW and found out that there are no german sceneries for this FS9 Modification.
I made my first model using FSDS and compiled it "naked" to FSGW (FS9) and there it was.That was easy, I thought.
When I wanted to apply the textures, i ran into some problems. When I wanted to compile the textured building, I got the following putput:
Running model
Start! (_temp.x)
Loading X _temp.x...
ERROR: Invalid X file: _temp.x.
Error!
Error!
I tried to export my own x_file, but this didn't help either. I also tried several locations of the texture files (i copied them into every texture folder i could find in FS9) I also tried to use generic FS9 Textures (just to avoid using invalid texture files). After doing this I created a simple cube, textured it with simple MS Textures. Still the same result. Tried to compile into a mdl, instead of a bgl, still the same result. What strikes me is the fact that I can compile "naked" models by themselves, but no textures. I must admit that I'm a bit helpless now. Maybe anyone can give me a clue.
greetings from EDDH,
Jan
