=rk=
Resource contributor
- Messages
- 4,702
- Country

What are the 'Hotties'?
There's a shot with those red roofs...
What about the default avatar in P3D makes it float because it doesn't have any wheels and probably doesn't have anything that retracts? Also, the explanation about contact points does not account for the suspension shift documented above, which you or anyone can easily reproduce. Finally Bob would have to confirm, but the Beaver in his screen shot does not appear to be amphibious.Amphibs "float" above the water in slew mode because the static height is based on wheels down.
cheers,
Lane
Based on the test and observations, a simulation of weight more closely explains why an airplane rises in slew mode than some manifestation of contact points, imo. What about slew mode would make wheel contact points relevant? I can think of nothing. What about slew mode would make the pilot weightless? The fact that he is about to start whipping around up, down, start, stop with no usual game physics interfering. Just a working theory, but it seems...postable.
