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Quote:
What I've done is set up six tiny polygons, each one several inches behind each other, then use the AttachPoint tool to assign each of the three .fx files to the six ...Stagen <Visibility> conditions.
I am new to this and working to understand the concept, and any help would be greatfully appreciated.
Using the 6 polygon method described above.
- Does each polygon gets the part name of a specific stage..?
(Afterburner_Engine1_Stage1-6) I am using gMax so how is that done..?
- With AttachPoint tool assign each of the 3 afterburner fx files to each
stage. (fx_AfterBurnerFire1-3.fx)
- Each stage is defined in the modeldef.xml.
- What is it that triggers off each stage..? I can't tell from the xml code.
Do I need to associate a throttle position or power setting..
to each of the polygons or part names..?
- I'm trying to mimic the default Hornet afterburner effect for now.
If there is a thread I've missed that describes this please feel free to point me in the right direction.
Thanks,
tc
What I've done is set up six tiny polygons, each one several inches behind each other, then use the AttachPoint tool to assign each of the three .fx files to the six ...Stagen <Visibility> conditions.
I am new to this and working to understand the concept, and any help would be greatfully appreciated.
Using the 6 polygon method described above.
- Does each polygon gets the part name of a specific stage..?
(Afterburner_Engine1_Stage1-6) I am using gMax so how is that done..?
- With AttachPoint tool assign each of the 3 afterburner fx files to each
stage. (fx_AfterBurnerFire1-3.fx)
- Each stage is defined in the modeldef.xml.
- What is it that triggers off each stage..? I can't tell from the xml code.
Do I need to associate a throttle position or power setting..
to each of the polygons or part names..?
- I'm trying to mimic the default Hornet afterburner effect for now.
If there is a thread I've missed that describes this please feel free to point me in the right direction.
Thanks,
tc
