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FSX Default Afterburner - how to..?

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What I've done is set up six tiny polygons, each one several inches behind each other, then use the AttachPoint tool to assign each of the three .fx files to the six ...Stagen <Visibility> conditions.

I am new to this and working to understand the concept, and any help would be greatfully appreciated.

Using the 6 polygon method described above.
- Does each polygon gets the part name of a specific stage..?
(Afterburner_Engine1_Stage1-6) I am using gMax so how is that done..?

- With AttachPoint tool assign each of the 3 afterburner fx files to each
stage. (fx_AfterBurnerFire1-3.fx)

- Each stage is defined in the modeldef.xml.

- What is it that triggers off each stage..? I can't tell from the xml code.
Do I need to associate a throttle position or power setting..
to each of the polygons or part names..?

- I'm trying to mimic the default Hornet afterburner effect for now.

If there is a thread I've missed that describes this please feel free to point me in the right direction.

Thanks,
tc
 
What you name the polygons is your choice. The sim doesn't care. All that's critical is that you Attach the Effect and the Visibility for each .fx file.

They are triggered by the throttle position. Stage one cuts in about 98% N1 with the sixth stage triggering at 104% N1.
 
Thanks..!
Now I understand that the effect is the same for each polygon position.
That the effects at each physical polygon location would be attached to the same point.
 
If I'm only working on a model to be used in Acceleration, yes.

FSX SP2 does not support the six stage afterburner variable, so for that one I space out the Attachpoints, then use six different .fx files, each one with a slightly longer delay included.

This way, whenever SP2's binary value afterburner variable is active, each .fx will appear as a "growing flame"

O O O O O O >
 
For your 6 different fx files are you customizing and only using one of the three default afterburner files. From what I can see there are 3 different default fx burner files. (fx_AfterBurnerFire1.fx, fx_AfterBurnerFire2.fx, fx_AfterBurnerFire3.fx) Am I wrong in assuming that the default Hornet uses all three of these files in some configuration..? I guess I will need to experiment to see what each fx file has to offer..I appreciate what you are saying about customizing with different timing.

tc
 
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