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I am trying to finish of my major scenery project with the addition of a number of vehicles but I am hitting issues that no amount of Goggling and trial and error is fixing so I am giving you guys a cry for help! 
I have had no problems getting the material sorted for my buildings as I set the 'No Base Material Specular' option in the 'Enhanced Parameters' section which kills all shine on the buildings. The vehicles are another issue entirely.
I wanted a little bit of shine on the vehicle bodies but none on the wheels/tires/seats/canvas tops etc. so I set up the alpha channel on the texture sheet accordingly (white for no shine, light grey for the shiny areas). However I am not seeing that when the model is placed in FSX, I am getting shine on all parts as if the alpha channel is being ignored and the shine is being applied to the whole model. I have a gut feeling that I am doing something wrong with the material settings panel but the FSX SDK is about as clear as mud and I have been unable to find a posted 'recipe' anywhere for a basic shiny material but there are lots for transparent materials.
The setting I have are as follows:
Basic Blinn Parameters - Specular Highlights Section
Specular level = 70
Glossiness = 30
Soften = 0.1
(Note: The specular colour just above this section is set to a deep grey 30/30/30)
FS Extended Parameters
Fresnel Ramp Section
Reflection and Specular are both checked
Special Functionality Section
Blend environment by inverse of diffuse alpha - checked
Use global environment map as reflection - checked
Bloom Section
Allow Bloom - checked
Frame Buffer Blend Section
Set Default Opaque - clicked
Source blend = one
Destination blend = zero
Emissive Properties Section
Emissive mode = AdditiveNightOnly
The only map I have is the regular diffuse one with an alpha channel no spec maps or bump maps are involved.
Can anyone see where I am going wrong or have a working 'recipe' I can try? I have a feeling it's either in the Specular Highlights section or the Special Functionality section but nothing I have tried so far has worked. I am not even sure if I should be setting anything in the Specular Highlights section if I am not using a spec map.
I just need to sort this final puzzle and this project will be ready for release after over a year of effort. Thanks for any assistance.
I have had no problems getting the material sorted for my buildings as I set the 'No Base Material Specular' option in the 'Enhanced Parameters' section which kills all shine on the buildings. The vehicles are another issue entirely.
I wanted a little bit of shine on the vehicle bodies but none on the wheels/tires/seats/canvas tops etc. so I set up the alpha channel on the texture sheet accordingly (white for no shine, light grey for the shiny areas). However I am not seeing that when the model is placed in FSX, I am getting shine on all parts as if the alpha channel is being ignored and the shine is being applied to the whole model. I have a gut feeling that I am doing something wrong with the material settings panel but the FSX SDK is about as clear as mud and I have been unable to find a posted 'recipe' anywhere for a basic shiny material but there are lots for transparent materials.
The setting I have are as follows:
Basic Blinn Parameters - Specular Highlights Section
Specular level = 70
Glossiness = 30
Soften = 0.1
(Note: The specular colour just above this section is set to a deep grey 30/30/30)
FS Extended Parameters
Fresnel Ramp Section
Reflection and Specular are both checked
Special Functionality Section
Blend environment by inverse of diffuse alpha - checked
Use global environment map as reflection - checked
Bloom Section
Allow Bloom - checked
Frame Buffer Blend Section
Set Default Opaque - clicked
Source blend = one
Destination blend = zero
Emissive Properties Section
Emissive mode = AdditiveNightOnly
The only map I have is the regular diffuse one with an alpha channel no spec maps or bump maps are involved.
Can anyone see where I am going wrong or have a working 'recipe' I can try? I have a feeling it's either in the Specular Highlights section or the Special Functionality section but nothing I have tried so far has worked. I am not even sure if I should be setting anything in the Specular Highlights section if I am not using a spec map.
I just need to sort this final puzzle and this project will be ready for release after over a year of effort. Thanks for any assistance.

