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[FSX/P3D] Multiple animations export

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unitedkingdom
Hey guys,

have a question regarding animation

I created a few animated paths, on which I ve constrained various vehicles to create traffic; that works fine as expected.

Along with those anims, I also got some static anims, i.e. traffic lights switching red/green, hangar dooes opening/closing etc.. If i export everything into a single file it just doesn't work. As soon as those 'static' anims are removed, then everything appears fine again, any clues??

separate MDL/BGL is not an option since those need to be 'synced'.
 
Hi,

Do all animations have the same amount of keyframes? Else that could maybe lead to trouble, I assume they all use the same type like ambient?
 
Hi Arno,

yes all are 0-12,000 frames, collapsed at 600keys each.
Also, all objects tagged ambient.
 
Do some animations work if you export it all together? What is not working?
 
If all of it is exported, none of the animations work. The models do not even appear properly. For example, I might only get one vehicle appearing at the .BGL ref. point and nothing else.

To test it, I loaded the .BGL into MCX and deleted all materials that were associated to the models with 'static anims', and kept only those models (cars) that were path constrained. Then everything appeared fine again.
 
I have run out of ideas for the moment, difficult to say what's going on.
 
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