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Maybe we only post our experiences, no long discussion. So everybody can read what he should do or not.
1. In FSX scenery start with layer 17. Later, when using a ground poly in P3D, it will only receive shadows when it is layer 17 or above
2. Bgl Lights in P3D not visible. With ModelconverterX use Level Of Detail Creator and Add Empty LOD. Thats all.
3. Every layer made with ModelConverterX Groundpolywizard will be 1 cm higher if the option P3D is choosed. For example, layer 17 would be high over the ground. Better to choose FSX ground poly.
1. In FSX scenery start with layer 17. Later, when using a ground poly in P3D, it will only receive shadows when it is layer 17 or above
2. Bgl Lights in P3D not visible. With ModelconverterX use Level Of Detail Creator and Add Empty LOD. Thats all.
3. Every layer made with ModelConverterX Groundpolywizard will be 1 cm higher if the option P3D is choosed. For example, layer 17 would be high over the ground. Better to choose FSX ground poly.