• Which the release of FS2020 we see an explosition of activity on the forun and of course we are very happy to see this. But having all questions about FS2020 in one forum becomes a bit messy. So therefore we would like to ask you all to use the following guidelines when posting your questions:

    • Tag FS2020 specific questions with the MSFS2020 tag.
    • Questions about making 3D assets can be posted in the 3D asset design forum. Either post them in the subforum of the modelling tool you use or in the general forum if they are general.
    • Questions about aircraft design can be posted in the Aircraft design forum
    • Questions about airport design can be posted in the FS2020 airport design forum. Once airport development tools have been updated for FS2020 you can post tool speciifc questions in the subforums of those tools as well of course.
    • Questions about terrain design can be posted in the FS2020 terrain design forum.
    • Questions about SimConnect can be posted in the SimConnect forum.

    Any other question that is not specific to an aspect of development or tool can be posted in the General chat forum.

    By following these guidelines we make sure that the forums remain easy to read for everybody and also that the right people can find your post to answer it.

FSX Planner build 10 now available

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Build # 10 of FSX Planner is now available at http://www.zbluesoftware.com/clients/FSXPlanner.zip


Updates in Build 10

* The 'New Airport' command has been implemented, allowing users to create airports from scratch.

* XML files that contain multiple airports can now be opened. A list of all the airports witin the xml file is displayed allowing you to choose the one or ones you want to open. FSX Planner supports opening multiple airports simultaneously.

* You can now insert taxiway points into existing taxiways by holding down the Shift key when adding the new taxiway point. If you click over the center line of a taxiway, then the new taxiway point will be inserted into the taxiway at that point.

* There is now an option in the preferences dialog to base the properties of new taxiways on existing ones. If you create a new taxiway that starts at a taxiway point which has only one other taxiway connected to it, then your new taxiway will assume the properties on that existing taxiway. This makes it very easy to add a taxiway with many taxiway points and have each section of the taxiway use the same properties as the first without the user having the manually set them over and over. This option is on by default.

* Airport attributes have been reordered within the XML file that is compiled in order to fix the issue with items said to be erroneously outside of the airport test radius by bglcomp.exe

* The main background color of the work surface that the airport is displayed upon can now be specified by the user through the preferences dialog (File -> Preferences). The default is white.

* Fixed some bugs associated with properties not being set to standard default values when creating a new runway.

* There is now a preferences for the default taxiway weight limit. This is set to 500,000 by default and can be adjusted by selecting File -> Preferences and clicking on the Defaults tab.

* Modified the display to not show taxiway edge lines and parking location images if the user is zoomed out enough on the airport. The idea is that the image will be less cluttered by removing items which you can't really see at that zoom level anyway, and will also draw a little bit quicker. Let me know what you think about this concept.

* The build number is now displayed in the title bar. This will be removed once the application is completed and released.

* The size and location of the window is now remembered so that the next time the application is opened it is displayed in the same location.

-Russell
 
nice work!!!!

is there a way to possibly select more than one gate at one time?

We are working on that. Currently we are discussing the best way to select objects that have differing properties and what happens when you select them. So it'll happen, just not sure when yet.
 
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