Hi there,
I am pretty new to scenery design and have nearly finished my first airport.
FSX Planner was/is a great help, but I experienced some things that I like to describe hereafter.
Maybe that the issues actually do not represent a bug, since I'm less experienced with FSX and SDK.
1. ILS coordinates
I added ILS to my RWYs and had to adjust the location for the LLZ and GS in accordance with the airport AIP.
But whenever I tried to alter the coordinates of the glide path, they were set to those of the LLZ!
So when I alter the LAT of the GS, FSX Planner set it to the same LAT as of the LLZ. LON behaves identically.
As a workaround I modified the xml-file directly.
2. Generic Building
Currently FSX Planner seems to be unable to display (at least the coordinates) generic buildings.
Furthermore it seems to exclude gen.bdlg-statements in the xml-file from being translated with bglcomp?!
I figured this out when I added gen.bldgs manually to the xml file, opened it with FSX Planner and started compiling from there.
After disassembly of the generated bgl file the gen.bldg-statements were gone.
3. Properties of elements (wishlist)
When generating elements like TWYs, parking locations, etc. the properties - like suface, lights, etc. - have to be adjusted for each single element.
That's a very exhausting process!
It would be very helpful if it were possible to mark a group of elements and change the values commonly.
I know the feature of smart taxiway creation, but it does not always work and does not help if I generate a couple of parking lanes, since those aren't in row.
4. Approach legs
The creation of approches is actually rather complex.
As far as I understand now, a leg consists of a Course/Track and a target point (e.g. fix).
The FSX Planner dialog for approach legs confuses me a bit.
The order is just the way round: First the fix to fly to, then the 'track' how to get there.
Furthermore the wording is missledaing. So the word "Distance" is used twice.
I would propose to use the original terms "theta" and "rho" instead.
To be honest, for me it's easier to hardcode the approach data directly in xml.
I just stumbled over a possible bug:
According to SDK the altitude for the leg should be coded in meter.
FSX Planner allows to choose the units meter or feet.
When I alter the dropdown to 'F' the value of Altitude 1/2 changes accordingly.
In case, I'm typing now a new altitude in ft (for instance 4000 ft) and click on "update leg" it turns out, that when re-opening the leg the altitude shows now 4000 M!!!
Obviously the entered value is being saved regardless of the chosen unit.
The problem does not appear with the distance-fields. Their conversion and save-process work properly.
Michael
I am pretty new to scenery design and have nearly finished my first airport.
FSX Planner was/is a great help, but I experienced some things that I like to describe hereafter.
Maybe that the issues actually do not represent a bug, since I'm less experienced with FSX and SDK.
1. ILS coordinates
I added ILS to my RWYs and had to adjust the location for the LLZ and GS in accordance with the airport AIP.
But whenever I tried to alter the coordinates of the glide path, they were set to those of the LLZ!
So when I alter the LAT of the GS, FSX Planner set it to the same LAT as of the LLZ. LON behaves identically.
As a workaround I modified the xml-file directly.
2. Generic Building
Currently FSX Planner seems to be unable to display (at least the coordinates) generic buildings.
Furthermore it seems to exclude gen.bdlg-statements in the xml-file from being translated with bglcomp?!
I figured this out when I added gen.bldgs manually to the xml file, opened it with FSX Planner and started compiling from there.
After disassembly of the generated bgl file the gen.bldg-statements were gone.
3. Properties of elements (wishlist)
When generating elements like TWYs, parking locations, etc. the properties - like suface, lights, etc. - have to be adjusted for each single element.
That's a very exhausting process!
It would be very helpful if it were possible to mark a group of elements and change the values commonly.
I know the feature of smart taxiway creation, but it does not always work and does not help if I generate a couple of parking lanes, since those aren't in row.
4. Approach legs
The creation of approches is actually rather complex.
As far as I understand now, a leg consists of a Course/Track and a target point (e.g. fix).
The FSX Planner dialog for approach legs confuses me a bit.
The order is just the way round: First the fix to fly to, then the 'track' how to get there.
Furthermore the wording is missledaing. So the word "Distance" is used twice.
I would propose to use the original terms "theta" and "rho" instead.
To be honest, for me it's easier to hardcode the approach data directly in xml.
I just stumbled over a possible bug:
According to SDK the altitude for the leg should be coded in meter.
FSX Planner allows to choose the units meter or feet.
When I alter the dropdown to 'F' the value of Altitude 1/2 changes accordingly.
In case, I'm typing now a new altitude in ft (for instance 4000 ft) and click on "update leg" it turns out, that when re-opening the leg the altitude shows now 4000 M!!!
Obviously the entered value is being saved regardless of the chosen unit.
The problem does not appear with the distance-fields. Their conversion and save-process work properly.
Michael
