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Hey guys, so guess what? I'm messing around with stuff and thought maybe i'll start with the simple stuff and compile a scenery. I got the imagery (16800x11000) and made it Day and Night. I also made a watermask and blendmask. Imagery is saved as TGA 24bit and masks in 8bit greyscale. It doesn't show up at all when it's in my fsx (Addon scenery/Elba Island X/scenery folder for my custom scenery). Help?
[Source]
Type = MultiSource
NumberOfSources = 4
[Source1]
Type = TGA
Layer = Imagery
SourceDir = "Elba"
SourceFile = "dayimagery.tga"
ULXMAP = 10,096
ULYMAP = 42,876
XDIM = 2.14589E-05
YDIM = 1.57482E-05
Variation = Day
Channel_BlendMask = 3.0
Channel_LandWaterMask = 4.0
[Source2]
Type = TGA
Layer = Imagery
SourceDir = "Elba"
SourceFile = "nightimagery.tga"
ULXMAP = 10,096
ULYMAP = 42,876
XDIM = 2.14589E-05
YDIM = 1.57482E-05
Variation = Night
Channel_BlendMask = 3.0
Channel_LandWaterMask = 4.0
[Source3]
Type = TIFF
Layer = None
SourceDir = "Elba"
SourceFile = "blendmask_B.tif"
ULXMAP = 10,096
ULYMAP = 42,876
XDIM = 2.14589E-05
YDIM = 1.57482E-05
SamplingMethod=Point
[Source4]
Type = TIFF
Layer = None
SourceDir = "Elba"
SourceFile = "watermask_W.tif"
ULXMAP = 10,096
ULYMAP = 42,876
XDIM = 2.14589E-05
YDIM = 1.57482E-05
SamplingMethod=Point
[Destination]
DestDir = "Elba Output"
DestBaseFileName = "main"
DestFileType = BGL
LOD = 15
UseSourceDimensions = 1
