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Hi all, My name is Marco Almeida. I´ve been modeling for FS2004 for so time now and just mirgated to FSX and decided do start modeling for this new platform.
But right at the start I am already having problem with texture viewing in FSX.
The problem is that after modeling, creating texture, mapping, unwrapping in 3ds, setting the FriendlyName and GUID and going through the exporting and whole process of converting into BGL, when I load the object using the Object Placemente Tool, it appears all black.
The texture file extension I tried both .BMP, .DDS; and the format I tried DXT1, DXT3 and DXT5. All give me the same result: all black. I also created the mip maps.
So is it something wrong I´m doing at the modeling stage???? Or is it something wrong I am doing when converting the .PSD into DDS or BMP with Imagetool???
Anyone can help???
Thanks,
Marco Almeida.
But right at the start I am already having problem with texture viewing in FSX.
The problem is that after modeling, creating texture, mapping, unwrapping in 3ds, setting the FriendlyName and GUID and going through the exporting and whole process of converting into BGL, when I load the object using the Object Placemente Tool, it appears all black.
The texture file extension I tried both .BMP, .DDS; and the format I tried DXT1, DXT3 and DXT5. All give me the same result: all black. I also created the mip maps.
So is it something wrong I´m doing at the modeling stage???? Or is it something wrong I am doing when converting the .PSD into DDS or BMP with Imagetool???
Anyone can help???
Thanks,
Marco Almeida.


