n4gix
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Has anyone discovered how to get the fx_landing.fx to NOT flood the VC with light?
The only way I've found is to place them far forward of their actual physical locations so that the "light" is forward of the cockpit. The problem then is that there is always a small brightly lighted speck at the x,y,z coordinated of the .fx file. This is not really acceptable!
The only way I've found is to place them far forward of their actual physical locations so that the "light" is forward of the cockpit. The problem then is that there is always a small brightly lighted speck at the x,y,z coordinated of the .fx file. This is not really acceptable!