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GE background in Sketchup

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5,214
Hi,

Well, I am still struggling with my Ceuta scenery.
I want to avoid the 'climbing water' and I therefore thought of making a huge phototextured library object covering the piers and the shores of the port.
However, it is hard to draw the exact contours (groundplan) of them without having the dimensions as a background in Sketchup (like you would use in a background image in ADE). Solution: I import a GE picture into GSU, but...how? Well, I can but I do not know how to go on drawing my model on top of it.
I found no help in the GSU forums but lots for the other way around (i.e. make your GSU model and place it in a scenery).
Can somebody shed some light on this issue or suggest another solution?
 
Last edited:
Hi Rob,

There is a function in SketchUp to select the background image from Google Earth. It allows you to select the bounds and will then display in SketchUp. It's called "Add location" on the Google toolbar.

If you then export as a KMZ file, instead of a DAE file the location will also be exported. ModelConverterX will even read and use it if you convert to the BGL instead of a MDL file.
 
If I understood, it is what I've been doing with the ports, with the "add location" you work with the model as "in situ", you have reference in the terrain that you export too, just drawing over this terrain, and you can do anything to be a platfom, at once, kid's game, I don't understood very well, what arno said, what you get with the kmz file? a bgl with geolocation?, sorry, any way it's is what sketchup and modelconvertex means for flight simulator, great tools¡¡.
 
Hi,

If you export from SketchUp as a KMZ file the georeferencing you get when using the GE background is also exported. If you export as a DAE file the lat/lon location is lost on export.

ModelConverterX can use this geo information when exporting to a BGL file, in that case the object is directly positioned at the right location.
 
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