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The circumstance of ships disappearing on inland waterways can sometimes be addressed by editing the sim.cfg file to compensate. This really only works on level water, for example if a river is broken into lakes chained by locks. Unfortunately, there is no easy calculation that I know of, in an instance where the river was approximately 200 feet above sea level, the setting of static_cg_height=80.0 allowed the ship to travel from lock to lock.Unfortunately, the test to allow AI ships to sail on the NOK (Kiel Canal) was not really successful. From Kiel, the ships disappear directly at the Holtenau lock. From the river Elbe, the ships travel along the canal to the "Hochdonn" railroad bridge (approx. 10 km from the Brunsbüttel lock) and then disappear there too.
Great. thxI think this booklet will help you.
Create AI ship traffic
Hi Rick, I will definitely try to let ships sail through the canal at other heights.Well that actually sounds promising. It's not too hard to get "bathymetry" of a river, you can start with 100 or 200 as your offset and the ship will just be floating in air, the wake will still be where it belongs, even if the ship is too deep and it's submerged. So you can measure what you'd need to have the ships be at the surface. You could make two or more routes, each covering a leg of the passage using different offsets that will not "swamp" the ship. This happened on an island scenery I'd done, presumably because it was a ring lagoon, although it only happened in half the lagoon and also outside in the open ocean. For that circumstance only submarines and deep drafted ships were sent to the deep side, the offset was only about 3 meters and didn't really show on them.
Hey, I just wanted to say, Congratulations on the Partnership Looking forward for MSFS 2024