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GMAX and Windows 8.1

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unitedkingdom
I upgraded my PC to an i5 4670k and windows 8.1 from XP SP3 and, rather ironically, GMAX runs like crap and crashes every 4 minutes. Anyone else running it on 8.1? having any issues? I literally can't save after working for 5 minutes.:banghead:
 
But if it needed 3.5, how would GMAX run at all.

I think it has something to do with the wireframe views.

When in perspective mode, the framerate increases, and it seems pretty stable.

In wireframe mode i can even hear a cound in my speakers as it loads while panning in/out.

Time to learn blender I guess!
 
People talk about install Direct x9, run as administrator, or update de opengl versión, sure must be a solution, W8 not should be so different from W7 in this case.
 
But if it needed 3.5, how would GMAX run at all.

.NET is included with Windows 8.1, like it's included with Vista and Windows 7, but may need to be enabled: see the links in kevintampa5's post above.

You will probably also need DirectX 9.0c runtime, download from Microsoft.

We are trying to help, y'know...


ps you can check which version of .NET you have with .NET Detector
 
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But if it needed 3.5, how would GMAX run at all.

I think it has something to do with the wireframe views.

When in perspective mode, the framerate increases, and it seems pretty stable.

In wireframe mode i can even hear a cound in my speakers as it loads while panning in/out.

Time to learn blender I guess!

Blender is awesome. For scenery its not much different.
As for .net, GMAX may require an earlier version that is not activated by default. Not all .net versions are shipped with or activated in Windows. Win8 has 2.0, 3.0 (bundled with 3.5), and 4.5. 4.5 is the default WIN8 backbone, the other versions are optional turned off by default. You will need to see if you have .net 3.5 installed, you can do it while activating. http://support.microsoft.com/kb/2785188
.NET 1.0, 1.1, and 4.0 are the only versions you would be missing, but you probably wouldn't ever need them unless a specific program asks for it. Some people say Win8 doesnt ship with 3.5 and the SDK documentation I read does not say this. The only references to .net 3.5 were when upgrading from Win7 to Win8. 2.0 and 3.0 are included with 3.5. This document is quite old, before win8 was released. 3.5 is included though.
Note: Win 8.1 may have different .net versions included or enabled/disabled but I would think its the same as 8.0.
Win8 upgrades from Win7 have 3.5 enabled.
You can check this to confirm
http://support.microsoft.com/kb/2785188
No downloads required to perform this check. If the version you seek is not there, your PC doesn't have it.
Another note, before this is raised, .net 3.5 includes 2.0 and 3.0. Some people refer to 3.5 as a combination, it is not. It just includes them and some versions include 2.0 and 3.0 as a package with 3.5. This is clear to tell since 3.5 has LINQ and 3.0 does not.
Another MS article on .net for win8 and 8.1
http://msdn.microsoft.com/en-us/library/hh506443(v=vs.110).aspx

People talk about install Direct x9, run as administrator, or update de opengl versión, sure must be a solution, W8 not should be so different from W7 in this case.
DX9a comes with FS9, if you have it. I dont remember but DX9b or DX9c comes with FSX but I dont really recall since its been a couple years since I last installed. DX9b really just has a security update over 9a. Not sure what 9c has over 9b.

.NET is included with Windows 8.1, like it's included with Vista and Windows 7, but may need to be enabled: see the links in kevintampa5's post above.

You will probably also need DirectX 9.0c runtime, download from Microsoft.

We are trying to help, y'know...


ps you can check which version of .NET you have with .NET Detector

There is some good information in here, I recommend a read.


Now after you have tried all this, it still doesnt work, check Event Viewer and see if there is a crash report. If not, then it might be your graphics card. What one do you have? May also be a driver issue.
 
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.NET 3.5 is enabled. I think I'll just battle along with the instabilities until using Blender on me next project.

Cheers for the help.
 
yeah, the settings for Direct 3d wouldn't save under any compatability mode...
 
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