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Hi Chaps,
Possibly a stupid question here, but I've just started messing around with ASM files. When I normally export from the 2004 gamepack, I get a MDL and a XML... the XML has the GUID to reference the MDL. If I edit the ASM then recomplile, then use Arno's Obplacer_XML to place the model I've noticed that the GUID is different to that in the original XML file. Right... I seem to remember that GUID's are randonaly produced... does this mean that for my new re-compiled MDL (from the editted ASM files) I could edit the GUID in the original XML to anything I like (or, indeed, leave it as it is) and it will still reference the new MDL?
Does that make sense?
Cheers
Alun
Possibly a stupid question here, but I've just started messing around with ASM files. When I normally export from the 2004 gamepack, I get a MDL and a XML... the XML has the GUID to reference the MDL. If I edit the ASM then recomplile, then use Arno's Obplacer_XML to place the model I've noticed that the GUID is different to that in the original XML file. Right... I seem to remember that GUID's are randonaly produced... does this mean that for my new re-compiled MDL (from the editted ASM files) I could edit the GUID in the original XML to anything I like (or, indeed, leave it as it is) and it will still reference the new MDL?
Does that make sense?
Cheers
Alun
