As FSX wants to have textures with transparency with lower MaterialIDs (multi-material) than the rest of the materials Ive now come to the point where I need to add another texture with transparency. That means one of the other materials have to give way to the new material and move to the end of the "queue". When I do that all the polygons that were assigned to this material will suffer as they are not updated with the new MaterialID.
Is there an easy way to make all the affected polygons have the new MaterialID assigned or do I have to go the whole way and select every single polygon and put in the new MaterialID on them?
Is there an easy way to make all the affected polygons have the new MaterialID assigned or do I have to go the whole way and select every single polygon and put in the new MaterialID on them?

