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GMax Collision boxes.

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us-illinois
Does anyone know of way to "see" or otherwise edit a buildings collision box? I've got a simple 40'x50'x18' GMax hanger and it'll trigger a building collision in FS9 (I actually have several of these) when the nose of my baron58 is about 2 times it's length from the building. Is there a way to "shrink wrap" to the building? I'd like to still have the collision detection turned on so completely removing the detection box is not desirable. While researching this I ran across a thread in a Unreal Tourney forum that described the collision box as being a sphere more than a box the one personal was able to somehow toggle it being rendered in the game and you could clearly see it was a hemi-sphere centered on his object. Does this apply to us as well?
 
No, in FS it are real boxes. If you look in the ASM code (yourfile.asm) you will see the crash code defined there. But I have never heard of it being scaled wrong. Have you placed your objects with scale 1.0 or with a different scale?
 
Yes Arno, the crash box IS scaled wrong
When I was testing my Autogen like trees I made
extensive check of this bug.
See the Q&A file of my Agen_Xtrees package on
the link below.
 
Arno; Nope I'm using it in SCALE=1.0. And to the best of my memory I've not done anything funky to that building other than build and place it. It's also not "attached" to any larger objects.
 
I guess it would be time then to take a better look at the source code defining the crash boxes :). Maybe MakeMDL does not create the correct code. I must say that I never studied it in enough detail yet. Hope I find some time to have a look soon.
 
Any progress with this? I have one object (a light pole) that aircraft collide with 10m above, and a building that causes a collision about 1m away. All other objects seem ok. Scale is 1.0 in XML, and I reset the scale in gmax. The building I can live with, the pole is annoying.

The scene is actually a cluster of objects, and I removed the crash box from the topmost one, with no effect.

Jon
 
No, I haven't had the time yet to study the CRAS code. Does exporting this object without crash detection at all help?
 
Gotcha, I know you're busy.

Removing the crash box makes no difference, there is still an object collision well above the object.

Jon
 
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