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Hi Guys!
I'm modelling a scenery of an airport for few weeks now. I've decided to introduce runway, taxiways and aprons ground poly as well. Right now, I'm modelling ground poly from scratch, as my gmax file went corrupt (oops, more backups are made now), but I had absolutely the same problem in the previous version. Let's get to the point...
As you can see on the first picture, I've decided to have the reference point at one of the corners of the runway (bottom right). RWY is approx. 2140 metres long, 30 m wide. The runway poly consists of plane divided to 22 length segments to have it around 1segment/100m.
The poly is perfectly matching to the surface at the reference point. When going further from the ref. point, vertical gap between the ground (afcad runway) and my ground polygon appears and becomes bigger by distance. I assume I did something wrong, as FSX engine just does not stick the ground poly to the surface (I hate round Earth now). You can see the gap on the second picture.
Here's my workflow with tools I use. I hope someone finds out, where the problem is.
1) Create ground poly in Gmax (FS2004 gamepack)
2) Export selected poly (rwy surface, without photo underlay) to MDL (FS Scenery Object)
3) Import MDL file to ModelConverterX, then export as FS9 MDL object in order to get X file
4) Compile with MakeMDL FS2002 (8.00.020403.01) to get ASM files and set other stuff
5) Tweak ASM to set layer, remove shadow and assign DDS texture
6) Finaly compile with BGLC_9, dragging the first ASM file over it
I'm modelling a scenery of an airport for few weeks now. I've decided to introduce runway, taxiways and aprons ground poly as well. Right now, I'm modelling ground poly from scratch, as my gmax file went corrupt (oops, more backups are made now), but I had absolutely the same problem in the previous version. Let's get to the point...
As you can see on the first picture, I've decided to have the reference point at one of the corners of the runway (bottom right). RWY is approx. 2140 metres long, 30 m wide. The runway poly consists of plane divided to 22 length segments to have it around 1segment/100m.
The poly is perfectly matching to the surface at the reference point. When going further from the ref. point, vertical gap between the ground (afcad runway) and my ground polygon appears and becomes bigger by distance. I assume I did something wrong, as FSX engine just does not stick the ground poly to the surface (I hate round Earth now). You can see the gap on the second picture.
Here's my workflow with tools I use. I hope someone finds out, where the problem is.
1) Create ground poly in Gmax (FS2004 gamepack)
2) Export selected poly (rwy surface, without photo underlay) to MDL (FS Scenery Object)
3) Import MDL file to ModelConverterX, then export as FS9 MDL object in order to get X file
4) Compile with MakeMDL FS2002 (8.00.020403.01) to get ASM files and set other stuff
5) Tweak ASM to set layer, remove shadow and assign DDS texture
6) Finaly compile with BGLC_9, dragging the first ASM file over it