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First of all I want to say sorry for the numerous threads asking for help.
Well, I have modelled all the buildings and have all my textures ready. Before I start texturing I just want to flatten all my ground polygons. I have got a polygon for the taxiway, and a polygon for each runway and ofcourse a polygon for the photo background.
What I want to do is flatten them to the main photoreal ground polygon so the aircraft wheels don't sink in to the ground, I have tried many ways but without any luck. For example, I start at 0.0 then 0.01 and so on, no luck. I know this can be done, aerosoft and flytampa for example, the wheels dont sink anywhere, if I put the runway and taxiway polygons lower, I experiance extreme flickering or just not visible at all, where I can have them visible without flickering my wheels sink. When on the main background polygon, it's fine, it's just when I go on to the runway or taxiway my wheels sink.
So how can I get all my ground polygons and "melt" them all to just 1 plane?
I have seen this topic somewhere else but they just mention ".ASM" file tweaking, when I render the GMax model to test in FS I just get a .mdl and .xml, then when compiled I get the .bgl...no .asm?
Also, I am using the FS2004 gamepack for gmax and when I compile, the MakeMDL comes up, but gives me no chance to modify it, the green bar loads then goes off in seconds or even less!
I hope you understand, and thank you for help!
Well, I have modelled all the buildings and have all my textures ready. Before I start texturing I just want to flatten all my ground polygons. I have got a polygon for the taxiway, and a polygon for each runway and ofcourse a polygon for the photo background.
What I want to do is flatten them to the main photoreal ground polygon so the aircraft wheels don't sink in to the ground, I have tried many ways but without any luck. For example, I start at 0.0 then 0.01 and so on, no luck. I know this can be done, aerosoft and flytampa for example, the wheels dont sink anywhere, if I put the runway and taxiway polygons lower, I experiance extreme flickering or just not visible at all, where I can have them visible without flickering my wheels sink. When on the main background polygon, it's fine, it's just when I go on to the runway or taxiway my wheels sink.
So how can I get all my ground polygons and "melt" them all to just 1 plane?
I have seen this topic somewhere else but they just mention ".ASM" file tweaking, when I render the GMax model to test in FS I just get a .mdl and .xml, then when compiled I get the .bgl...no .asm?
Also, I am using the FS2004 gamepack for gmax and when I compile, the MakeMDL comes up, but gives me no chance to modify it, the green bar loads then goes off in seconds or even less!
I hope you understand, and thank you for help!