bpahe
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Hi there!
I´m currently modelling the exterior model of my first aircraft for FS, in Gmax, a program that I have a fairly good knowledge on. I´m doing the Evektor Eurostar.
Since the nose is made out of "curved plates" which are not so easy to recreate using modified cylinders or boxes, I am curious of how seasoned designers go about when doing such parts of an aircraft. I started out trying to do the shape using splines/arcs, but am currently using "hi-res" (i.e. with many sections/faces) planes which I shape to form. I guess there might be a better way to do this, so suggestions are most welcome.
Thanks
/hans
I´m currently modelling the exterior model of my first aircraft for FS, in Gmax, a program that I have a fairly good knowledge on. I´m doing the Evektor Eurostar.
Since the nose is made out of "curved plates" which are not so easy to recreate using modified cylinders or boxes, I am curious of how seasoned designers go about when doing such parts of an aircraft. I started out trying to do the shape using splines/arcs, but am currently using "hi-res" (i.e. with many sections/faces) planes which I shape to form. I guess there might be a better way to do this, so suggestions are most welcome.
Thanks
/hans


