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GMAX OpenGL rendering issues

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unitedstates
I have an issue with GMax refusing to render the textures onto a model. All that displays is a white that is similar to a model with 24-bit textures in FS. I have tried the HEIDI and DirectX drivers already and while they solve the textures issue, they have other abnormalities that make using them less than desireable. Any help will be appreciated.

GMax with OpenGL
gmax-1.png
 
I'll bet the standard gotcha has something to do with it - is the little checkered blue and white box in the Material Editor pushed in? The one that gives the tooltip Show Map in Viewport when the mouse hovers over it?

We've all been driven daft with that one at some time...
 
I'll bet the standard gotcha has something to do with it - is the little checkered blue and white box in the Material Editor pushed in? The one that gives the tooltip Show Map in Viewport when the mouse hovers over it?

We've all been driven daft with that one at some time...

yup, they are all pressed in and if i load the exact same scene in DirectX or HEIDI would display texture without changing anything
 
How big are your textures? I wonder if you have run out of RAM memory. Having huge PSD files in tons of layers, or Bitmaps, especially background bitmaps will pull down your memory. Too much and you begin having problems. I once had to start making JPG's of my giant PSD files to get Gmax to run smoothly.

For a test, try burning a few JPG's from your textures and switch them over in Gmax to the JPG's and see if they show up then.



Bill
 
And check the OpenGL driver settings. These work for me on a 9800GT:-

snap132.jpg
 
Those didnt settings unfortunatly, RAM isn't an issue as models with 2-3 1024x1024 bitmaps for the whole scene still dont work.

My computer specs
AMD Athlon II X2 P320 Processor @ 2.1 GHz
4GB DDR3 RAM
ATI Mobility Radeon HD4250 w/ 256MB Dedicated memory
 
How about this. Rename the 'gmax' folder something like gmaxBACKUP. Then install Gmax again, fresh and pure, carry over your FS9 gamepack folder, load up the gmax file and see if it fires up properly.

With FS9, you would lose the FS9 config file and it auto-resets. Gmax does have a config file of sorts, I think an INI file (I have forgotten), but for now, you could do a fresh reload of Gmax and try that and it may get you back to work instead of possibly spending another week or two trying to figure this out.

Again, just some humble advice...


Bill
 
Thank you , that worked. Just need transfer the plugins to the new installation and will be set.
 
Nevermind, I just had a case of fix one problem, get a new one. now the screen refuses to update until a change something with the viewport itself (IE adjust pan, position, zoom ect..) Any ideas:confused:
 
Your chips might be overheating. Check the box and see if you have excessive dust build up. The fans might be filled with dust.

I once checked mine and thought it was clean. I released the fan assembly from the aluminum fins block just to make sure and it was packed full of dust, like particle board. Blew it all out, was back to normal.

Fan blades with dust on their surfaces ruins their performance dramatically. Hot chips run very very slow. Make sure the fans are spotless. I use an old toothbrush on mine as the canned air does 'scrappie' for getting it off.


Bill
 
I try that when I get home but I am doubtful that it is it because this laptop is only a month old.
 
This isn't the old Windows Aero Desktop Composition compatibility problem is it?

DirectX renders much more accurately than OpenGL, but neither DirectX or OpenGl are compatible with Desktop Composition. Disable it on your FSX shortcut if you have not already.
 
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