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Gmax view rotation

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ca-britishcolumbia
I have a very basic question about using Gmax. Despite the fact that I have now modeled the better part of an airliner, I am still at a bit of loss as to how to properly manipulate the Gmax view system.

I often need to model parts of some objects in a perspective view, but I cannot zoom in far enough in the perspective window. So I use the so-called "user views" which are simply orthogonal views rotated off the front, top, side, etc. views.

I am having real trouble with rotating these views so as to keep the object I am modeling in view. Some of the time the view rotates the way I want and other times everything sweeps around in a massive arc that places my object well out of the field of view. It seems completely random. Is there some way to control the location of the pivot around which the view rotates?

I can usually muddle through it somehow, but I am wasting a lot of time with this, and it will be completely unworkable once I start on the virtual cockpit.
 
I assume you are using the Arc Rotate button?
This can be changed depending on your needs. If you click and hold this button, you'll see that the choices are:
Arc Rotate -- rotates around the centre of the world;
Arc Rotate Selected -- rotates around the centre of the selected object;
Arc Rotate Sub-object -- rotates around the selected sub-object.

You can actually get very close in Perspective view if you use the Field of View tool rather than just zooming in.
 
When zooming in Perspective, I use the little eye triangle button, which must be Field of View, as I think about it. I always figured it to be a form of Zoom, as it does seem to zoom you into or out of a scene/object.



Did you know, you can change the degree of Perspective in the settings Viewport section? Some people have better results with this helping them to better visualize their work.



Bill
 
Hi,
i always use the Arc Rotate Sub Object function (the yellow button) in a user viewport.

You can rotate on the fly without selecting the button time and again by pressing the ALT key together with the mouse wheel button and then drag the mouse. Just make sure that the correct rotate button is in view, that makes it the active function when rotating on the fly.
Also make sure that the (sub)object you want to rotate about is selected!!

Panning the view is done by pressing the mouse wheel button and dragging the mouse.
Zooming is done by turning the mouse wheel.

grt
Willem
 
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