I have a very basic question about using Gmax. Despite the fact that I have now modeled the better part of an airliner, I am still at a bit of loss as to how to properly manipulate the Gmax view system.
I often need to model parts of some objects in a perspective view, but I cannot zoom in far enough in the perspective window. So I use the so-called "user views" which are simply orthogonal views rotated off the front, top, side, etc. views.
I am having real trouble with rotating these views so as to keep the object I am modeling in view. Some of the time the view rotates the way I want and other times everything sweeps around in a massive arc that places my object well out of the field of view. It seems completely random. Is there some way to control the location of the pivot around which the view rotates?
I can usually muddle through it somehow, but I am wasting a lot of time with this, and it will be completely unworkable once I start on the virtual cockpit.
I often need to model parts of some objects in a perspective view, but I cannot zoom in far enough in the perspective window. So I use the so-called "user views" which are simply orthogonal views rotated off the front, top, side, etc. views.
I am having real trouble with rotating these views so as to keep the object I am modeling in view. Some of the time the view rotates the way I want and other times everything sweeps around in a massive arc that places my object well out of the field of view. It seems completely random. Is there some way to control the location of the pivot around which the view rotates?
I can usually muddle through it somehow, but I am wasting a lot of time with this, and it will be completely unworkable once I start on the virtual cockpit.


