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...or the art of catching yourself out
I have just spent a pleasant half hour trying to figure out why taxisigns added using ADE to my test airport do not show up in the decompiled bgl file while those added to another airport do.
It all comes down to the algorithm used to assign taxi signs to an airport. As we know there is really no link in the Bgl file so we have to figure it out ourselves.
I use a method suggested by Winfried that involves creating a bounding box using taxipoints and if the reference sign is inside this box the signs get added to the airport. Works pretty well unless you forget to add some taxipoints around the airfield first
OK so I now have to go figure why adding an Ndb causes the airport to disappear all together......ho hum who would be a programmer working on FS scenery
I have just spent a pleasant half hour trying to figure out why taxisigns added using ADE to my test airport do not show up in the decompiled bgl file while those added to another airport do.
It all comes down to the algorithm used to assign taxi signs to an airport. As we know there is really no link in the Bgl file so we have to figure it out ourselves.
I use a method suggested by Winfried that involves creating a bounding box using taxipoints and if the reference sign is inside this box the signs get added to the airport. Works pretty well unless you forget to add some taxipoints around the airfield first
OK so I now have to go figure why adding an Ndb causes the airport to disappear all together......ho hum who would be a programmer working on FS scenery

