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MSFS Ground Poly Import as Mesh

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us-texas
I tried loading a P3D Ground Poly as a Projected Mesh...and to my surprise it is not too bad.......except for these line irregularities, which happen every 200ft or so.
Any idea what could be causing this?
GP_JAGGED.png


Thanks!
 
Dont take my word for it, because I haven't done it in a while. But from what I recall, the tiles in your 3d modeling software have to be tessellated a few times to split the mesh into more squares. I recall seeing notes about projected meshes having to be divided into 200mx200m squares. Or I could be thinking about something totally different. Give it a try.
 
Well, I started testing.....and created a new ground poly with taxi lines using p3dv5 as a baseline.....and so far so good. I'll continue to test as I add more features to see if something triggers it back.

Thanks!
 
Got it to work! Some things I learned along the way..

-LOD at the sim needs to be at least 200 for lines to display solid and crisp
-Z Bias on FS needs to be positive, just like FSX! the P3D negative bias doesn't work....it just ignores it. Layers DO work perfectly!
-SDK Dev Mode is still the best for apron and taxiway texturing
Screenshot 2024-04-14 202432.png
Screenshot 2024-04-14 202820.png
 
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