Hello
I have a problem with the visibility of ground polys. I took the Stock Airport LPFR and made 4 ground polys with the texture "gp-Crosshatch_red" to show my problem. As you can see on the picture there are two polys on the apron (asphalt and concrete) one is on the grass and one is half on the apron and half on the grass.
As height I chose 10mm.
As background I have Flatten Mask Class Map Exclufe Autogenous, as Landclass Airfiled2 and Exclude Specifc Airport Backgrounds Flatten MaskClassMap Autogenous.
My problem, the polys on the grass are visible, those on the apron are not. I also already changed the layer from 24 to 16, that didn't help.
Any hint is most welcome.
Thank you
Stefan
This is how it lokks in ADE
This is the result in P3D
I have a problem with the visibility of ground polys. I took the Stock Airport LPFR and made 4 ground polys with the texture "gp-Crosshatch_red" to show my problem. As you can see on the picture there are two polys on the apron (asphalt and concrete) one is on the grass and one is half on the apron and half on the grass.
As height I chose 10mm.
As background I have Flatten Mask Class Map Exclufe Autogenous, as Landclass Airfiled2 and Exclude Specifc Airport Backgrounds Flatten MaskClassMap Autogenous.
My problem, the polys on the grass are visible, those on the apron are not. I also already changed the layer from 24 to 16, that didn't help.
Any hint is most welcome.
Thank you
Stefan
This is how it lokks in ADE
This is the result in P3D