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FSXA Ground poly or Photoscenery Why?

jtanabodee

Resource contributor
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3,924
Country
thailand
Hi,
I'd like to ask expert developers here.

Which one do you use for satellite photo in FSX, Ground poly in gmax or Photoscenery by resample?

If you still use ground poly, What is the reason for you to do that? Since photoscenery capable of 7cm/pixel.

Should ground poly in Gmax reserved for custom made runway?
Or should we use default runway and make lines, skid marks, dirt by ground poly in gmax and tweaked fs2002 gamepack? to preserve new function of default runway such as water reflexion and splash of mist while wheels rolling.


Confused!!! Please enlight me.
Regards,
Tic
 
The choice is yours.

A large area is too much of a texture load to do in groundpolys. So terrain is best made with resample.

I would reserve groundpolys for runways +/- apron area / taxiways ... mainly due the the lack of progressive loading.

As for using an FSX runway underneath ... I prefer to make the groundpoly FSX native ... more work, but better control over the final result.
 
..

As for using an FSX runway underneath ... I prefer to make the groundpoly FSX native ... more work, but better control over the final result.

Wait, I thought the only way to make ground polys's was through the 2002 SDK. Do you have a link to a tutorial for how to make ground poly's that are specifically for FSX?
 
Hi,

I also prefer to use resample as much as possible, but there are some areas like taxiways and runways where the FS2002 style ground polygons come in handy.
 
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