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Ground Polygone Flickers!

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iran
hello friends,
I designed a simple polygon in gmax and i exported it into fs.but as you can see in the shot it flickers.i tried whatever i found in forums.but as i understand all of them are for fs2002.is there any way to stop polygons from flickering in fs2004.or we have to use fs2002 gamepack?

http://touradg.netfirms.com/79.jpg

regard
touradg
 
not completly sure on this....but Arno had posted some gmax tips on his old web site which i still have and will paste on here. first you need to get the bglc code...if you dont know how let us know...but if you do you have to make a change to it and recompile it.....


Ground polygons
If you use GMax to draw ground polygons you will notice that they will often flicker and you will see the mesh texture through it, also you don't see the shadow of you aircraft on them.
This is because the code GMax makes is meant for 3D objects and not for ground objects. To change this you can make the following changes to the BGLC code.
Find this piece of code in the asm file of your object:

OBJECT_0_START label word
IFIN1 OBJECT_0_FAIL, image_complex, 2, 32767
ADDOBJ OBJECT_0_SCALE
SHADOW_CALL OBJECT_0_SCALE
OBJECT_0_FAIL label BGLCODE

And replace it with this:

OBJECT_0_START label word
IFIN1 OBJECT_0_FAIL, image_complex, 2, 32767
ADDCAT OBJECT_0_SCALE, 8
OBJECT_0_FAIL label BGLCODE

The parameter 8 is the layer number. Make sure that number is always higher then the layer number of the polygon you want you polygon to show on top of.
These changes are equivalent to replacing the SCASM PerspectiveCall and ShadowCall commands by a LayerCall

im assuming it will still work...but perhaps if Arno or anybody else more familiar with this can chime in and confirm or correct me.

Dave
 
Hello Dave
I have read that tip. I use MDLcommander to keep ASM files on export. But I can't find that section in the asm file. Maybe it is because of the version of Makemdl. But anyway it seems that it is not possible to tweak the code in fs2004in order to get rid of that!!!! :(
Actually the main problem is that I need to create some polygons with texture oriented to 230' .I can't do this in AFW or FSSC....

Thanks
Touradg
 
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