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I have a simobject GroundVehicle, following a path defined by a WorldScript. I would like this vehicle to have basic engine combustion sounds but I'm having trouble getting any sound to work at all.
I have a soundai folder, containing the soundai.xml with its contents based on the sample "MyCompany_Boarding_Stairs":
No sound appears.
If I replace my own simobject vehicle in the WorldScript with an Asobo one (e.g. ASO_CarUtility01), then it makes an engine sound just fine.
Has anyone managed to use the stock Asobo engine sounds on a custom GroundVehicle?
I have a soundai folder, containing the soundai.xml with its contents based on the sample "MyCompany_Boarding_Stairs":
<?xml version="1.0" encoding="utf-8" ?>
<SoundInfo Version="0.1">
<EngineSoundPresets>
<Sound WwiseEvent="Combustion" WwiseData="true" EngineIndex="1" FadeOutType="2" FadeOutTime="0.5">
<WwiseRTPC SimVar="GENERAL ENG COMBUSTION SOUND PERCENT" Units="PERCENT OVER 100" Index="1" RTPCName="SIMVAR_GENERAL_ENG_COMBUSTION_SOUND_PERCENT_CUSTOM" />
<WwiseRTPC SimVar="GROUND VELOCITY" Units="KNOTS" Index="1" RTPCName="SIMVAR_GROUND_VELOCITY_CUSTOM" />
</Sound>
</EngineSoundPresets>
<SimVarSounds>
</SimVarSounds>
</SoundInfo>
No sound appears.
If I replace my own simobject vehicle in the WorldScript with an Asobo one (e.g. ASO_CarUtility01), then it makes an engine sound just fine.
Has anyone managed to use the stock Asobo engine sounds on a custom GroundVehicle?