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Ground wrap poly in FSX

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10
Country
sweden
Hello,

HTML:
http://www.simpilotnet.com/index.php?option=com_content&task=view&id=206&Itemid=32

I am trying to do a runway according to this (length= 3350m, with= 60m, length segment= 67, width seg= 1) instruction.

Makes it i GMAX and export it with mdlcommander. Runs it through makemdl for FS2002 to get the asm files. Tweaks it according to the above link. Note that the
Code:
OBJECT_0_START  label word
       IFIN1        OBJECT_0_FAIL, image_complex, 1, 32767
       ADDOBJ       OBJECT_0_SCALE
       SHADOW_CALL OBJECT_0_SCALE
IFIN1 line doesn´t exist in mine file! ???

The "runway" is placed on a tilting ground i FSX SP2 but the polygon is absolutely flat. It goes trough the ground and in the air.

The problem, I thought that the polygon would wrap the ground if all vertices was closer than 100m from each other?

The attachment are the tweaked files (note, to save time I stopped to texture the poly since the end result was the same)

Best ragards,
Daniel
 

Attachments

Last edited:
Hi Daniel,

It will follow the curve of the earth, but the mesh scenery at that location still needs to be flat. So you will have to add a flatten to it.
 
Ok, won't it be better if I only have a 1seg polygone if the ground mesh under it is flatten?

Another thing I have found is that I can take a *.x file that the FSX gamepack (3ds max9) created and runt it through the FS2002 makemdl.exe and the end result after tweaking seems to be the same?

Are the "community" realy sure that the mdlcommander is needed?

/Daniel
 
Hi,

Most people are using GMax and then there is no way to export a X file. That's why MDL Commander is needed.

But now I would advice people to use the Ground Polygon Wizard of ModelConverterX. It saves you from all the manual ASM tweaking, etc. It can just read FS2004 or FSX MDL files directly.

No, even if there is a flatten you still need to slice your polygons. Although the ground is flat (as same elevation everywhere), it is still curved due to the shape of the earth. You need to slice it, so it will follow that curve.
 
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