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graciasI think that we can create ground polygon with the FS2020 SDK, there is an example:
C:\MSFS SDK\Samples\SimpleProjectedMesh
I compiled the example and test the scenery.
There is a square polygon with asphalt texture in the aiport MYNN
I haven't excluded the default airport.
View attachment 60973


<ProjectedMesh priority="0" groundMerging="TRUE">
<!--SceneryObject name: PlaneAsphalt-->
<SceneryObject lat="25.04575197000920" lon="-77.46249919235127" alt="-10.00332859702968" pitch="0.000656" bank="-0.000656" heading="134.966888" imageComplexity="VERY_SPARSE" altitudeIsAgl="TRUE" snapToGround="FALSE" snapToNormal="FALSE">
<LibraryObject name="{B0FCE23F-D7B4-461A-809B-747080A1BBC3}" scale="52.347889"/>
</SceneryObject>
</ProjectedMesh>

Am I right that projected mesh are in effect library objects?
Code:<ProjectedMesh priority="0" groundMerging="TRUE"> <!--SceneryObject name: PlaneAsphalt--> <SceneryObject lat="25.04575197000920" lon="-77.46249919235127" alt="-10.00332859702968" pitch="0.000656" bank="-0.000656" heading="134.966888" imageComplexity="VERY_SPARSE" altitudeIsAgl="TRUE" snapToGround="FALSE" snapToNormal="FALSE"> <LibraryObject name="{B0FCE23F-D7B4-461A-809B-747080A1BBC3}" scale="52.347889"/> </SceneryObject> </ProjectedMesh>
So a model (glTF) is created and placed. The flags for goundMerging, snalToGround and snapToNormal determined the behavior of the object in sim. Presumably these models are planar.
This seems somewhat similar to the process AFX used to create flattens. If so this is good news for ADE![]()

Yes a model with planar polygons is added on the scenery. I tried it with 3dsmax 2018 plygons and it worked. The guid belongs to a gltf object.Am I right that projected mesh are in effect library objects?
Code:<ProjectedMesh priority="0" groundMerging="TRUE"> <!--SceneryObject name: PlaneAsphalt--> <SceneryObject lat="25.04575197000920" lon="-77.46249919235127" alt="-10.00332859702968" pitch="0.000656" bank="-0.000656" heading="134.966888" imageComplexity="VERY_SPARSE" altitudeIsAgl="TRUE" snapToGround="FALSE" snapToNormal="FALSE"> <LibraryObject name="{B0FCE23F-D7B4-461A-809B-747080A1BBC3}" scale="52.347889"/> </SceneryObject> </ProjectedMesh>
So a model (glTF) is created and placed. The flags for goundMerging, snalToGround and snapToNormal determined the behavior of the object in sim. Presumably these models are planar.
This seems somewhat similar to the process AFX used to create flattens. If so this is good news for ADE![]()

Yes a model with planar polygons is added on the scenery. I tried it with 3dsmax 2018 plygons and it worked. The guid belongs to a gltf object.
Alfredo


Hopefully in a new update for ADE we can directly export already created ground polys to work in FS2020. That would make this really easy. However, Microsoft seems to really want us to use only their tools now, so this is probably unlikely.