Headlight "effect" pictures
Hi, Thorsten
Here are the two pictures of the effect. For now, please ignore the fact that the pool of light is appearing as if the headlight was some 20 metres behind the plane. That is easy to fix by just changing the bitmap to show the lit area in the uppper part of the bit map.
The problem I am trying to fix first is make the effect 'turn' with the plane. In the second picture you can see what I mean. The pool of light moves with the plane, but it doesn't turn with it (it does go up and down with it).
I know for a fact that effect can be made to turn with the aircraft, as, for example, after-burners flames.
I used the fx_landing.fx as a base, and used one of MS' bitmaps as a source for mine.
Here is the text for the effect.
Fern
[Library Effect]
Lifetime=5
Version=1.00
[Emitter.0]
Lifetime=0.50, 0.50
Delay=0.00, 0.00
Bounce=0.00
No Interpolate=1
Rate=1.00, 1.00
X Emitter Velocity=0.00, 0.00
Y Emitter Velocity=0.00, 0.00
Z Emitter Velocity=0.00, 0.00
Drag=0.00, 0.00
X Particle Velocity=0.00, 0.00
Y Particle Velocity=0.00, 0.00
Z Particle Velocity=0.00, 0.00
X Rotation=0.00, 0.00
Y Rotation=0.00, 0.00
Z Rotation=0.00, 0.00
X Offset=0.00, 0.00
Y Offset=0.00, 0.00
Z Offset=0.00, 0.00
[Particle.0]
Lifetime=0.00, 0.00
Type=19
X Scale=30, 30
Y Scale=30, 30
Z Scale=0.00, 0.00
//X Scale=0.75, 0.75
//Y Scale=0.75, 0.75
//Z Scale=0.00, 0.00
X Scale Rate=0.00, 0.00
Y Scale Rate=0.00, 0.00
Z Scale Rate=0.00, 0.00
Drag=0.00, 0.00
Color Rate=0.00, 0.00
X Offset=0.00, 0.00
Y Offset=0.00, 0.00
Z Offset=0.00, 0.00
Fade In=0.00, 0.00
Fade Out=0.00, 0.00
Rotation=0.00, 0.00
Static=1
Face=0, 0, 0
Ground Normal=1
[ParticleAttributes.0]
Blend Mode=2
Texture=LandingLight.bmp
Bounce=0.00
Color Start=55, 52, 50, 100
Color End=55, 52, 50, 0
Jitter Distance=0.00
Jitter Time=0.00
uv1=0, 0
uv2=1, 1
X Scale Goal=0.00
Y Scale Goal=0.00
Z Scale Goal=0.00
Extrude Length=0.00
Extrude Pitch Max=0.00
Extrude Heading Max=0.00