• Which the release of FS2020 we see an explosition of activity on the forun and of course we are very happy to see this. But having all questions about FS2020 in one forum becomes a bit messy. So therefore we would like to ask you all to use the following guidelines when posting your questions:

    • Tag FS2020 specific questions with the MSFS2020 tag.
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Hello All - How does one get started?!

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unitedkingdom
Hello all, I have just had my account approved... so Hello there :)

I have a question.

I recently have moved from FSX to P3D. The reason bieng I had alot of add-ons and kept getting the "Out of memory" Error.

Although I never had any intrest in developing add-ons before - finding the correct add-ons for version 3 (v3) is incredibly hard. On top of that, I have never been able to find the exact version of the aircraft that I actually fly IRL.

So, how should I start learning to build both aircraft and scenery for P3D v3. Where do I start??

I'm super excited to get started learning all of this. I have a basic knowlede of 3d modeling and no programming experience whatso ever, but I'm eager to learn.

Any help would greatly appreciated.

Many Thanks,

Kamal :)
 
Blender tutorial for aircraft modeling: https://www.youtube.com/user/kpgamemods/videos (start from the bottom)
It will teach you everything you need to make an aircraft.

The rest is basically reading the P3Dv3 SDK documentation and skimming through the forums here.

Don't get too overambitious at the beginning. Payware quality is out of the question without a few projects under your belt.
 
Don't get too overambitious at the beginning. Payware quality is out of the question without a few projects under your belt.

I also recommend Kris' tutorials and as a bit on top of that (though these tutorials are actually for X-plane but the same basics apply) this: https://www.youtube.com/playlist?list=PLDB0F4B925CF9169C

I think you can learn more from Kris' tutorials though ;)

And like Heretic says, don't expect to be at payware level on your first project....
 
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