• Which the release of FS2020 we see an explosition of activity on the forun and of course we are very happy to see this. But having all questions about FS2020 in one forum becomes a bit messy. So therefore we would like to ask you all to use the following guidelines when posting your questions:

    • Tag FS2020 specific questions with the MSFS2020 tag.
    • Questions about making 3D assets can be posted in the 3D asset design forum. Either post them in the subforum of the modelling tool you use or in the general forum if they are general.
    • Questions about aircraft design can be posted in the Aircraft design forum
    • Questions about airport design can be posted in the FS2020 airport design forum. Once airport development tools have been updated for FS2020 you can post tool speciifc questions in the subforums of those tools as well of course.
    • Questions about terrain design can be posted in the FS2020 terrain design forum.
    • Questions about SimConnect can be posted in the SimConnect forum.

    Any other question that is not specific to an aspect of development or tool can be posted in the General chat forum.

    By following these guidelines we make sure that the forums remain easy to read for everybody and also that the right people can find your post to answer it.

Help fot Russia

Messages
18
Country
russia
Hello! Firstable, excuse me for my english. Im from russia, kaliningrad.
I need to know, how to make a lights. I read a lot of information in this forum, but still confused:( Wht i must to create in gmax? How to attach an effect?
Effect-file im created.
Wht i did:
1. Create an object in gmax (box 2x2x2)
2. Exported like box.mdl
3. Change XML-file by adding
<Effect effectName="fx_PulseRedLight.fx" effectParams="DAWN=1;DUSK=1;" /> and
<Effect effectName="fx_PulseRedLight.fx" effectParams="DAY=0;NIGHT=1;" />
4. load MSFS2004....ups....nothing((((
5. whr my mistake??
6. please help me

And the next question:
Can i attach an effect (one effexct-file) on two objects, loaded in gmax?
Thanx
 
So..thanx for help:D
I have found how to attach and create lights already, but in some place i cant see my effects. Why??? Please help me. Dont be shy)))))
 
Hi,

Do you happen to have excludes in your scenery as well there? It is a known bug that attached effects are also excluded by them. To prevent that you would have to place the effects with some XML code or use smaller excludes.
 
Hi,

Do you happen to have excludes in your scenery as well there? It is a known bug that attached effects are also excluded by them. To prevent that you would have to place the effects with some XML code or use smaller excludes.
Oh, Arno..thanx a lot

Such as this (example)

<ExclusionRectangle
latitudeMinimum = "42.6280689171738"
latitudeMaximum = "42.6285670995999"
longitudeMinimum = "-88.6011433856843"
longitudeMaximum = "-88.6003384147812"
excludeAllObjects = "TRUE" />

If yes, then where i should add this lines in my XML:?

<?xml version="1.0" encoding="ISO-8859-1"?>
<FSData version="9.0" xmlns:xsi='http://www.w3.org/2001/XMLSchema-instance' xsi:noNamespaceSchemaLocation="bglcomp.xsd">

<SceneryObject lat="47 25.89" lon="-122 18.43" alt="0" pitch="0" bank="0" heading="0" altitudeIsAgl="TRUE" imageComplexity="NORMAL">
<LibraryObject name="ADA9B4064ACC18F147CE34A82136D619" scale="1.0" />
</SceneryObject>

<ModelData name="ADA9B4064ACC18F147CE34A82136D619" sourceFile="test.mdl" />
</FSData>
 
Hi,

If I remember correctly, anything you add after the exclude, is not affected by the exclude, so long as the exclude exists in the same .XML file, and before any objects are placed. Note that this can have some weird effects if excludes are in one file and objects are in another.

(Note, pseudo code):

<XML Header>
<Exclude1>
<Exclude2>
<Exclude...>
<Object1>
<Object2>
<Object...>
<XML Footer>

Even if your objects are placed in the excluded area, as they are parsed after the exclude, they will still appear. I don't remember my attached effects disappearing specifically.

Best regards,
Robin.
 
Hi Robin,

If I remember correctly, anything you add after the exclude, is not affected by the exclude, so long as the exclude exists in the same .XML file, and before any objects are placed. Note that this can have some weird effects if excludes are in one file and objects are in another.

For objects that is indeed true. Everything in the same folder as the exclude is not affected by it. But there is a bug that causes excludes to always exclude attached objects.
 
Hi,

If yes, then where i should add this lines in my XML:?

To place an effect with XML code use something like this:

Code:
<FSData version="9.0" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="bglcomp.xsd">
<SceneryObject lat="0" lon="0" alt="0M" pitch="0.0" bank="0.0" heading="0" altitudeIsAgl="TRUE" imageComplexity="NORMAL">
<Effect effectName="FW_show1.fx" effectParams=""/>
</SceneryObject>
</FSData>
 
Hi,



To place an effect with XML code use something like this:

Code:
<FSData version="9.0" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="bglcomp.xsd">
<SceneryObject lat="0" lon="0" alt="0M" pitch="0.0" bank="0.0" heading="0" altitudeIsAgl="TRUE" imageComplexity="NORMAL">
<Effect effectName="FW_show1.fx" effectParams=""/>
</SceneryObject>
</FSData>


Did u mean, that if i want to place my effect, i need to rewrite my XML without Gmax-attach? or besides gmax-attach?
 
As I wrote in the earlier post you should either remove the GMax attach and use the XML code to place the effect directly. Or you should remove your exclude and replace it by a collection of smaller excludes that do not cover your object with the attachpoint.
 
Yes, of course you can. In the default scenery MS has used VTP polygons to create the grass. They are probably a good way to do it, as it will also make sure no autogen trees appear on your runway or taxiway.

SBuilder is a nice tool to create VTP polygons. Have a look at the mesh design subforum elsewhere on this site for more information.
 
Creating grass:

I experimented with groundpolys covered with a grass texture and mapped several times in UVW directions a few months ago. Here is, what came out:

http://www.scenerydesign.deutsche-al.com/screenshots/09_02_2006/09_02_06.JPG

I still have to fix the tile effect and to test a placement over a larger area (between my runways). Promised this when I posted the same pic in Feb, but had no time. Shame on me.

You're from Kaliningrad? I don't know, why. But I want to visit this city someday. Maybe you have some tips for me then. :D
 
Last edited:
Is anybody can tell me, whr in effect-file a color?? and how to change the color of light in the effect. Thanx
 
Back
Top