• Which the release of FS2020 we see an explosition of activity on the forun and of course we are very happy to see this. But having all questions about FS2020 in one forum becomes a bit messy. So therefore we would like to ask you all to use the following guidelines when posting your questions:

    • Tag FS2020 specific questions with the MSFS2020 tag.
    • Questions about making 3D assets can be posted in the 3D asset design forum. Either post them in the subforum of the modelling tool you use or in the general forum if they are general.
    • Questions about aircraft design can be posted in the Aircraft design forum
    • Questions about airport design can be posted in the FS2020 airport design forum. Once airport development tools have been updated for FS2020 you can post tool speciifc questions in the subforums of those tools as well of course.
    • Questions about terrain design can be posted in the FS2020 terrain design forum.
    • Questions about SimConnect can be posted in the SimConnect forum.

    Any other question that is not specific to an aspect of development or tool can be posted in the General chat forum.

    By following these guidelines we make sure that the forums remain easy to read for everybody and also that the right people can find your post to answer it.

Help making realistic canopy

Messages
31
Country
denmark
Hello!

I'm a novice in 3ds Max and modeling. I have found a tutorial, and try to follow this step by step. the tutorial is about modeling a Supermarine Spitfire in 3ds Max.

So far, it have been going well, but now then making the canopy, I can't make it visually realistic. Please see my pictures. What I have done is selecting each polygon individuel, inset it once, then extrude it once.

In the first picture, it is there I don't have turned on NURMS, and here it looks ok, but picture 2 shows the canopy with NURMS, and it looks terrible.

I hope to get some advises, how to make my canopy more realistic.

Sorry for my english :-)

Best regards

Henrik Viking
 

Attachments

  • withoutnurms.jpg
    withoutnurms.jpg
    205.1 KB · Views: 332
  • withnurms.jpg
    withnurms.jpg
    279.1 KB · Views: 394
I found that tutorial on the web and had a read through. Before you get really tied in knots with NURMS or other build-it-rough-and-smooth-it methods, I suggest you next try Milton Shupe's C162 tutorial series. Lots of us started out there.

To be blunt, the model in the Spitfire tutorial resembles a real one like a Volkswagen Beetle resembles a Ferrari 355 and it's difficult to get realistic, accurate modelling that way. Some use NURMS a lot in their modelling, but they start with more accurate mesh and there are various methods to keep the essential details in the end result. Hopefully Bill O might chime in here, he uses that method.
 
Hello Viking,

Seems to me that you need what it is called "support loops" in the right spots before you apply any smoothing modifier (aka NURMS, Turbosmooth, etc.)

This is about topology and deals with support loops:

Perhaps you want to watch this video about using smoothing groups:

But the way, your airplane is looking good!
Sergio.
 
Arrimus 3d, the guy is good, I have learned a lot from his tutorials. I have to thank Lionheart for turning me on to his stuff.
 
Hello!

First thanks for your replies :).

To Hairyspin, I know the tutorial of the C162, but as I remember Milton Shupe use boolean to cut his windows. In the Spitfire tutorial, you are making windows by selecting each polygon and inset and extrude them to make each window in the canopy.

To Antaris, I think you are right. It is also my thought, but where would you lay the extra loops? In my opinion, there are many lines/edges around the windows. As I am a novice, I can't figure out that I'm doing wrong. Can it be in the corners of the windows it goes wrong?

regards

Henrik Viking
 
Last edited:
If booleans are a problem to you then you'll obviously need to find other ways. The videos posted above should help, good luck!
 
It's just a case of adding more edges and delete edges that make a bad topology with nurbs active. It'a a lot of strategy and experience, it's not all tutorials. avoid triangle mesh, etc. To say sincere I make an airplane and all was going good before to stump with the canopy. was a nightmare, almost a case of deleting and redoing again.
 
I found the solution:):).

What I had forgot was to make edges across the long windows frame edges. See the attaced picture.

Thanks to Antaris for the links to the movies.

Best regards

Henrik Viking
 

Attachments

  • solution.jpg
    solution.jpg
    154.6 KB · Views: 319
With Nurms, to 'control' sharp edges, you need to add a row of Edges, sometimes two rows of edges.

I found that when you have a 'corner' edge, like the glass meets the canopy on your canopy issue, you will either need a very very close secondary edge next to it, or you can select a row of Edges and experiment with the 'Weight' and 'Crease' settings in the RH control panel in Edges mode. Weight will be 1.0 and Crease will be 0.0. Turn Weight to 0.0 for a seam on your Canopy and see how that looks in Max. You might also try 'Split', where you select a band (row) of Edges and Split them, so that your glass is one part, the canopy is another. That helps to keep the edges crisp, (sometimes).

Also try setting Nurms to 2 notches or Iterations. Add more control edges to improve radius' if you do not want 2 Iterations of NURMS.

When doing 'control loops' which are edge lines up close to a corner, imagine the two outside edges being where the curve begins, and the middle one is the arc point where they bend at their highest apex.

By the way, that Canopy would be excellent for a German aircraft, like the BF109. Nice work.


I love Nurms mode. :D
 
Last edited:
Back
Top