Hi guys,I have a problem about texturing models after mapping it. How do I export the unwrap uvw as png/photoshop file after arrange it to specific space on texture sheet.As you can see at this topic
http://www.fsdeveloper.com/wiki/index.php?title=Mapping_and_texturing_models_in_3DS_Max , on point number 8,the uvw maps parts can be saved as png file before open it up in photoshop. How can I do that in Gmax?
http://www.fsdeveloper.com/wiki/index.php?title=Mapping_and_texturing_models_in_3DS_Max , on point number 8,the uvw maps parts can be saved as png file before open it up in photoshop. How can I do that in Gmax?
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